Shariq Shah
65c9157910
Implemented functionality to handle arc drawing when arc size is greater than 360 or less than -360
6 years ago
Shariq Shah
3be1a71957
Implemnted filled circles and arcs and made arcs handle negative angle values better
6 years ago
Shariq Shah
a8dd4b581c
Implemented rotation tool logic
6 years ago
Shariq Shah
4a6a108d06
Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function
6 years ago
Shariq Shah
c7c7d0f4ca
Implmented consistent colors for axes and line drawing function for immediate mode renderer
6 years ago
Shariq Shah
9c4882ef8a
Added drawing axes at origin and grid relative positioning toggle
6 years ago
Shariq Shah
1d89de065f
Remove transformations based on current transformation space because they were adding needless complexity. Might revisit them later
6 years ago
Shariq Shah
ff1c84ddf5
Implemented draw order for immediate mode rendering
6 years ago
Shariq Shah
2af0921af8
Implemented displaying camera status, axis, transformation space and transformation type in top bar
6 years ago
Shariq Shah
69461c050e
Displaying camera position and transform tool transformation space in top bar
6 years ago
Shariq Shah
df19ee5e70
Added status bar
6 years ago
Shariq Shah
817340c9bf
Implement horizontal translation, axis cycling, better ways to deselect objects and keybindings for grid scale selction in editor
6 years ago
Shariq Shah
9d120e6428
Moved Plane and its initialization into linmath
6 years ago
Shariq Shah
da1bf26b41
Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
6 years ago
Shariq Shah
f7a1223d98
Added Editor settings window and added grid configuration to editor settings
6 years ago
Shariq Shah
76509ec018
Added Grid to editor
6 years ago
Shariq Shah
cba6a7e24a
Changed potentially buggy usage of bools being implicitly converted to int* when used with nuklear
6 years ago
Shariq Shah
1d86626840
Changed how config files or cvars are used in the code
6 years ago
Shariq Shah
124b02e566
Changed top bar in editor and removed several editor related bugs. Learnt lesson about dangers of interchangeably using bool from stdbool and int in C
6 years ago
Shariq Shah
e3e471e8bf
Fixed bug with incorrect editor toggling and checking
6 years ago
Shariq Shah
330ec6c3fa
Implemented checking if mouse cursor is hovering window before ray casting and moved out gui state to game state
6 years ago
Shariq Shah
e45c143f52
Implemented deselecting entity in editor
6 years ago
Shariq Shah
66b72cca73
Implemented showing selected entity in editor with a specific colour
6 years ago
Shariq Shah
c0e6e0bde2
Fixed mouse button press/release behaviour by using event callbacks for editor mouse picking
7 years ago
Shariq Shah
23fae829fb
Migrated remaining event usage from platform to event subsystem.
7 years ago
Shariq Shah
4a7010d1c8
Began implementing event manager.
...
Updated SDL to latest version and added debug versions of sdl libraries in windows version.
Added commandline shortcuts to regenerate visual studio project and to launch visual studio with one command for windows.
7 years ago
Shariq Shah
a79189b18e
Removed game/library split, the game now compiles as one executable only.
7 years ago
Shariq Shah
ccb52b9cf8
Update to recent changes on linux
7 years ago
Shariq Shah
e7154b4435
Fixed crash on exit by resetting logging callbacks after game lib has
...
been unloaded
7 years ago
Shariq Shah
551edc78e5
Updated cmake build script to compile current state of the game on linux
7 years ago
Shariq Shah
e47b494d80
Fixed a bug with rendering and added rpath in linux build
7 years ago
Shariq Shah
c651847d43
Removed several warnings
7 years ago
Shariq Shah
b691df0e1b
Modifed ray intersection and Added misc windows related files
7 years ago
Shariq Shah
6b105f467c
Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene
7 years ago
Shariq Shah
a28c5bbda7
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
7 years ago
Shariq Shah
dae9c6d0ef
Began work on serializing entity physics data to file
7 years ago
Shariq Shah
8c0433e2be
Implemented Debug physics mesh drawing for box and sphere primitives
8 years ago
Shariq Shah
a976a9aa2e
Implemented Physics raycasting and getting entity as result from raycast
8 years ago
Shariq Shah
b3cecf3221
Physics is now updated when entity's position/rotation is changed
8 years ago
Shariq Shah
0af53d7456
Implemented getting/setting collision shape values and separated collision shapes from rigidbodies
8 years ago
Shariq Shah
0547958961
Proper handling of rigidbody associated with an entity and notifying it of movement or collision
8 years ago
Shariq Shah
b2874e5786
Fixed issue with physics timestep
8 years ago
Shariq Shah
9b8bc3f241
Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
8 years ago
Shariq Shah
ac12a48b8a
Began Newton Dynamics Physics integration and modified build script
8 years ago
shariq
ae340d57eb
Made soloud work on linux
8 years ago
Shariq Shah
e2fd8e2411
Separated sound source from sound source's instance
8 years ago
Shariq Shah
1c246273dd
Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
8 years ago
Shariq Shah
5a60c94c76
Implemented Reading/Writing keybindings using new parser object
8 years ago
Shariq Shah
4c5bb465b1
Changed Config to read/write using new Parser and Parser_Objects
8 years ago
Shariq Shah
1a61236082
Completed loading and saving entities using the new Parser and Parser_Objects
8 years ago