Shariq Shah
|
145a0977ee
|
Fixed makefile always rebuilding from scratch
|
9 years ago |
Shariq Shah
|
f8a88791f1
|
Added support for registering and view live debug variable data in editor
|
9 years ago |
Shariq Shah
|
6775ebc612
|
Cameras can now be marked for automatic resize on window resize event
|
9 years ago |
Shariq Shah
|
598ac1c5cf
|
Added window to render settings to editor ui and updated nuklear version
|
9 years ago |
Shariq Shah
|
97ac88e7da
|
Began work on editor and fixed bug with mousewheel events
|
9 years ago |
Shariq Shah
|
3389c423df
|
Properly implemented simple toggleable debug drawing for meshes
|
9 years ago |
Shariq Shah
|
4a091cea9a
|
Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering
|
9 years ago |
Shariq Shah
|
6909a1cda6
|
Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
|
9 years ago |
Shariq Shah
|
9007024b26
|
Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
|
9 years ago |
Shariq Shah
|
1c031802d0
|
Made several modifications, fixes and additions to compile and run on windows
|
9 years ago |
Shariq Shah
|
22684f22d5
|
Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
|
9 years ago |
Shariq Shah
|
e2bf6e4816
|
Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
|
9 years ago |
Shariq Shah
|
80a1f36bbd
|
Added Fog
|
9 years ago |
Shariq Shah
|
c9cdfb5fff
|
Added directional lights and removed some unused code
|
9 years ago |
Shariq Shah
|
08a7b96ace
|
Reverted to forward rendering, added default values for uniforms
|
9 years ago |
Shariq Shah
|
84ff35053c
|
Fixed texture units' issue
|
9 years ago |
Shariq Shah
|
b58fa413bc
|
Fixed problems with fbo's depth texture not rendering because of texture unit
|
9 years ago |
Shariq Shah
|
f815dafd82
|
Implemented rendering vertex data to gbuffer
|
9 years ago |
Shariq Shah
|
13465911d7
|
Added bounding volume computation and frustum culling
|
10 years ago |
Shariq Shah
|
69122f081d
|
Added separate clear color for each camera
|
10 years ago |
Shariq Shah
|
ed1edf44ce
|
Implemented resolution independent rendering and RTT
|
10 years ago |
Shariq Shah
|
521a566e38
|
Fixed readme errors by using simple ascii format for export in org
|
10 years ago |
Shariq Shah
|
0ad1676547
|
Removed kazmath dependency
|
10 years ago |
Shariq Shah
|
568d03f155
|
Added render to texture support
|
10 years ago |
Shariq Shah
|
3f4e84d6d3
|
Added fbos and changed texture creation
|
10 years ago |
Shariq Shah
|
fc10cb9357
|
Added uncompressed tga loader
|
10 years ago |
Shariq Shah
|
f82493181d
|
Fixed rotation problems by using kmMath instead of linmath library
|
10 years ago |
Shariq Shah
|
1b649feadc
|
Added camera and model. Made several modifications and fixes throughout the code
|
10 years ago |
Shariq Shah
|
6d56ff2bb1
|
Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
|
10 years ago |
Shariq Shah
|
22e319e391
|
Learnt git basics. Added changes since first commit. This is essentially the second commit
|
10 years ago |
Shariq Shah
|
b764ec95e7
|
First commit
|
10 years ago |