A 3d fps game made in OpenGL
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Symmetry/assets/entities/turret_pos_45.symtres

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Entity
{
type : 8
scale : 1.000 1.000 1.000
pulsate_height : 1.5000
vision_range : 15.0000
pulsate_speed_scale : 0.1000
rotation : 0.000 -0.361 0.000 0.933
health : 116
alert_cooldown : 1.0000
color_alert : 1.000 1.000 0.000 1.000
muzzle_light_intensity_min : 1
default_yaw : 45.0000
turn_speed_when_targetting : 50.0000
max_yaw : 60.0000
position : 105.000 11.000 -28.000
flags : 1
enemy_type : 0
muzzle_light_intensity_max : 5
turn_speed_default : 50.0000
turn_direction_positive : true
attack_cooldown : 0.0500
name : Turret
archetype : turret_pos_135
bounding_box_min : -1.000 -0.500 -1.000
muzzle_light_intensity_decay : 30
color_default : 0.000 1.000 1.000 1.000
hit_chance : 4
color_attack : 1.000 0.000 0.000 1.000
bounding_box_max : 1.000 1.000 1.000
damage : 10
}
Entity
{
type : 5
scale : 1.000 1.000 1.000
inner_angle : 50.0000
falloff : 1.5000
light_type : 0
depth_bias : 0.0005
rotation : 0.000 0.000 0.000 1.000
cast_shadow : false
intensity : 0.0000
color : 0.900 0.400 0.000
radius : 25.0000
position : 0.000 0.000 -1.000
flags : 9
outer_angle : 80.0000
name : Enemy_Muzzle_Light
bounding_box_min : -0.500 -0.500 -0.500
pcf_enabled : false
valid : true
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 6
scale : 0.000 0.000 0.000
material : 0
rotation : 0.707 0.000 0.000 0.707
diffuse_color : 0.900 0.400 0.000 1.000
geometry : muzzle_flash.symbres
specular : 1.0000
diffuse_texture : white.tga
diffuse : 6.0000
position : 0.000 -0.500 -1.000
flags : 9
specular_strength : 50.0000
name : Enemy_Muzzle_Light_Mesh
uv_scale : 1.000 1.000
}
Entity
{
type : 7
scale : 1.000 1.000 1.000
volume : 1.0000
rolloff_factor : 0.9500
rotation : 0.000 0.000 0.000 1.000
loop : false
sound_min_distance : 0.0000
position : 0.000 0.000 0.000
flags : 9
source_filename : sounds/bullet_1.wav
sound_type : 1
sound_max_distance : 30.0000
name : Turret_Weapon_Sound
bounding_box_min : -0.500 -0.500 -0.500
sound_attenuation_type : 2
paused : true
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 7
scale : 1.000 1.000 1.000
volume : 0.5000
rolloff_factor : 0.9500
rotation : 0.000 0.000 0.000 1.000
loop : true
sound_min_distance : 0.0000
position : 0.000 0.000 0.000
flags : 9
source_filename : sounds/turret_hum.wav
sound_type : 1
sound_max_distance : 40.0000
name : Turret_Ambient_Sound
bounding_box_min : -0.500 -0.500 -0.500
sound_attenuation_type : 2
paused : true
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 6
scale : 1.000 1.000 1.000
material : 0
rotation : 0.000 0.000 0.000 1.000
diffuse_color : 0.000 1.000 1.000 1.000
geometry : suzanne.symbres
specular : 0.4000
diffuse_texture : default.tga
diffuse : 1.0000
position : 0.000 -0.503 0.000
flags : 9
specular_strength : 62.0000
name : Turret_Mesh
uv_scale : 0.300 0.200
}