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array.c
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Added render to texture support
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10 years ago |
array.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
array_str.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
bounding_volumes.c
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Implemented rendering vertex data to gbuffer
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9 years ago |
bounding_volumes.h
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Added bounding volume computation and frustum culling
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10 years ago |
camera.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
camera.h
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Added bounding volume computation and frustum culling
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10 years ago |
components.h
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
entity.c
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
entity.h
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Fixed minor bugs in input code
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10 years ago |
event.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
file_io.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
file_io.h
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Renamed some functions, replaced bool with int and added function to close main window and stop game
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10 years ago |
framebuffer.c
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
framebuffer.h
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
game.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
game.h
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
geometry.c
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
geometry.h
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Added bounding volume computation and frustum culling
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10 years ago |
gl_load.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
gl_load.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
glad.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
input.c
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Fixed mousebutton and relative mouse movement bugs
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9 years ago |
input.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
light.c
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Switched to Blinn_Phong speculars
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9 years ago |
light.h
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Switched to Blinn_Phong speculars
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9 years ago |
linmath.c
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
linmath.h
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
log.c
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
log.h
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
main.c
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
material.c
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
material.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
model.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
model.h
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
num_types.h
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Added basic light code
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9 years ago |
platform.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
platform.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
renderer.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
renderer.h
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
scene.c
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Added separate clear color for each camera
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10 years ago |
scene.h
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Added separate clear color for each camera
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10 years ago |
shader.c
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
shader.h
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Added texture support to materials
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10 years ago |
string_utils.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
string_utils.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
texture.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
texture.h
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Added render to texture support
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10 years ago |
transform.c
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
transform.h
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Fixed issues with heirarchical transformations, camera and absolute directions
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10 years ago |
utils.c
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
utils.h
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
variant.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
variant.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
window_system.c
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Removed kazmath dependency
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10 years ago |
window_system.h
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Added render to texture support
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10 years ago |