A 3d fps game made in OpenGL
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Symmetry/src
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 10 years ago
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array.c Added modifiers to keymaps 10 years ago
array.h Added modifiers to keymaps 10 years ago
array_str.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
bounding_volumes.c Fixed frustum culling bug 10 years ago
bounding_volumes.h Fixed frustum culling bug 10 years ago
camera.c All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 10 years ago
camera.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 10 years ago
config_vars.c Added option to specify if config file is to be loaded from install or user directory, fixed input bug 10 years ago
config_vars.h Added option to specify if config file is to be loaded from install or user directory, fixed input bug 10 years ago
editor.c Changed how render settings are read/written 10 years ago
editor.h Added support for registering and view live debug variable data in editor 10 years ago
entity.c Fixed crash on exit 10 years ago
entity.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 10 years ago
event.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
file_io.c Fixed crash on exit 10 years ago
file_io.h Added option to read/write files from installation directory or user preferences directory 10 years ago
framebuffer.c Fixed crash on exit 10 years ago
framebuffer.h Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 10 years ago
game.c Transferred all rendering related code from model to renderer 10 years ago
game.h Fixed crash on exit 10 years ago
geometry.c Made minor modifications to rendering models for performance increase 10 years ago
geometry.h Made minor modifications to rendering models for performance increase 10 years ago
gl_load.c Made several modifications, fixes and additions to compile and run on windows 10 years ago
gl_load.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
glad.c Made several modifications, fixes and additions to compile and run on windows 10 years ago
gui.c Changed how render settings are read/written 10 years ago
gui.h Changed how render settings are read/written 10 years ago
hashmap.c Changed how render settings are read/written 10 years ago
hashmap.h Changed how render settings are read/written 10 years ago
input.c Fixed crash on exit 10 years ago
input.h Fixed minor bugs 10 years ago
light.c Fixed crash on exit 10 years ago
light.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 10 years ago
linmath.c Added hashmaps 10 years ago
linmath.h Added hashmaps 10 years ago
log.c Fixed minor bugs 10 years ago
log.h Added logging output to file along with console and coloured makefile output 10 years ago
main.c Added option to specify if config file is to be loaded from install or user directory, fixed input bug 10 years ago
material.c Phase 1 of the great refactoring complete 10 years ago
material.h Changed how render settings are read/written 10 years ago
model.c Transferred all rendering related code from model to renderer 10 years ago
model.h Transferred all rendering related code from model to renderer 10 years ago
num_types.h Phase 1 of the great refactoring complete 10 years ago
platform.c Fixed crash on exit 10 years ago
platform.h Fixed crash on exit 10 years ago
renderer.c Transferred all rendering related code from model to renderer 10 years ago
renderer.h Changed how render settings are read/written 10 years ago
scene.c Implemented missing heirarchical transforms functionality 10 years ago
scene.h Phase 1 of the great refactoring complete 10 years ago
shader.c Fixed crash on exit 10 years ago
shader.h Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 10 years ago
sound.c Fixed crash on exit 10 years ago
sound.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 10 years ago
string_utils.c Made several modifications, fixes and additions to compile and run on windows 10 years ago
string_utils.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
texture.c Fixed crash on exit 10 years ago
texture.h Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 10 years ago
transform.c Implemented missing heirarchical transforms functionality 10 years ago
transform.h Implemented missing heirarchical transforms functionality 10 years ago
utils.c Fixed bug in input map creation 10 years ago
utils.h Fixed bug in input map creation 10 years ago
variant.c Changed how render settings are read/written 10 years ago
variant.h Changed how render settings are read/written 10 years ago