A 3d fps game made in OpenGL
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Symmetry/src
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 8 years ago
..
array.c Added modifiers to keymaps 8 years ago
array.h Added modifiers to keymaps 8 years ago
array_str.h Made several modifications, fixes and additions to compile and run on windows 9 years ago
bounding_volumes.c Fixed frustum culling bug 8 years ago
bounding_volumes.h Fixed frustum culling bug 8 years ago
camera.c All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
camera.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
config_vars.c Added option to specify if config file is to be loaded from install or user directory, fixed input bug 8 years ago
config_vars.h Added option to specify if config file is to be loaded from install or user directory, fixed input bug 8 years ago
editor.c Changed how render settings are read/written 8 years ago
editor.h Added support for registering and view live debug variable data in editor 9 years ago
entity.c Fixed crash on exit 8 years ago
entity.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
event.h Made several modifications, fixes and additions to compile and run on windows 9 years ago
file_io.c Fixed crash on exit 8 years ago
file_io.h Added option to read/write files from installation directory or user preferences directory 8 years ago
framebuffer.c Fixed crash on exit 8 years ago
framebuffer.h Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 9 years ago
game.c Transferred all rendering related code from model to renderer 8 years ago
game.h Fixed crash on exit 8 years ago
geometry.c Made minor modifications to rendering models for performance increase 8 years ago
geometry.h Made minor modifications to rendering models for performance increase 8 years ago
gl_load.c Made several modifications, fixes and additions to compile and run on windows 9 years ago
gl_load.h Made several modifications, fixes and additions to compile and run on windows 9 years ago
glad.c Made several modifications, fixes and additions to compile and run on windows 9 years ago
gui.c Changed how render settings are read/written 8 years ago
gui.h Changed how render settings are read/written 8 years ago
hashmap.c Changed how render settings are read/written 8 years ago
hashmap.h Changed how render settings are read/written 8 years ago
input.c Fixed crash on exit 8 years ago
input.h Fixed minor bugs 8 years ago
light.c Fixed crash on exit 8 years ago
light.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
linmath.c Added hashmaps 9 years ago
linmath.h Added hashmaps 9 years ago
log.c Fixed minor bugs 8 years ago
log.h Added logging output to file along with console and coloured makefile output 8 years ago
main.c Added option to specify if config file is to be loaded from install or user directory, fixed input bug 8 years ago
material.c Phase 1 of the great refactoring complete 8 years ago
material.h Changed how render settings are read/written 8 years ago
model.c Transferred all rendering related code from model to renderer 8 years ago
model.h Transferred all rendering related code from model to renderer 8 years ago
num_types.h Phase 1 of the great refactoring complete 8 years ago
platform.c Fixed crash on exit 8 years ago
platform.h Fixed crash on exit 8 years ago
renderer.c Transferred all rendering related code from model to renderer 8 years ago
renderer.h Changed how render settings are read/written 8 years ago
scene.c Implemented missing heirarchical transforms functionality 8 years ago
scene.h Phase 1 of the great refactoring complete 8 years ago
shader.c Fixed crash on exit 8 years ago
shader.h Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
sound.c Fixed crash on exit 8 years ago
sound.h All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
string_utils.c Made several modifications, fixes and additions to compile and run on windows 9 years ago
string_utils.h Made several modifications, fixes and additions to compile and run on windows 9 years ago
texture.c Fixed crash on exit 8 years ago
texture.h Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 9 years ago
transform.c Implemented missing heirarchical transforms functionality 8 years ago
transform.h Implemented missing heirarchical transforms functionality 8 years ago
utils.c Fixed bug in input map creation 8 years ago
utils.h Fixed bug in input map creation 8 years ago
variant.c Changed how render settings are read/written 8 years ago
variant.h Changed how render settings are read/written 8 years ago