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array.c
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Added modifiers to keymaps
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9 years ago |
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array.h
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Added modifiers to keymaps
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9 years ago |
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array_str.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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bounding_volumes.c
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Fixed frustum culling bug
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9 years ago |
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bounding_volumes.h
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Fixed frustum culling bug
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9 years ago |
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camera.c
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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9 years ago |
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camera.h
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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9 years ago |
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config_vars.c
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Added option to specify if config file is to be loaded from install or user directory, fixed input bug
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9 years ago |
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config_vars.h
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Added option to specify if config file is to be loaded from install or user directory, fixed input bug
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9 years ago |
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editor.c
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Changed how render settings are read/written
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9 years ago |
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editor.h
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Added support for registering and view live debug variable data in editor
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9 years ago |
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entity.c
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Fixed crash on exit
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9 years ago |
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entity.h
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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9 years ago |
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event.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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file_io.c
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Fixed crash on exit
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9 years ago |
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file_io.h
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Added option to read/write files from installation directory or user preferences directory
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9 years ago |
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framebuffer.c
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Fixed crash on exit
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9 years ago |
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framebuffer.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
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game.c
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Transferred all rendering related code from model to renderer
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9 years ago |
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game.h
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Fixed crash on exit
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9 years ago |
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geometry.c
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Made minor modifications to rendering models for performance increase
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9 years ago |
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geometry.h
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Made minor modifications to rendering models for performance increase
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9 years ago |
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gl_load.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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gl_load.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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glad.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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gui.c
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Changed how render settings are read/written
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9 years ago |
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gui.h
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Changed how render settings are read/written
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9 years ago |
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hashmap.c
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Changed how render settings are read/written
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9 years ago |
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hashmap.h
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Changed how render settings are read/written
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9 years ago |
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input.c
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Fixed crash on exit
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9 years ago |
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input.h
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Fixed minor bugs
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9 years ago |
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light.c
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Fixed crash on exit
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9 years ago |
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light.h
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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9 years ago |
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linmath.c
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Added hashmaps
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9 years ago |
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linmath.h
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Added hashmaps
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9 years ago |
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log.c
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Fixed minor bugs
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9 years ago |
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log.h
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Added logging output to file along with console and coloured makefile output
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9 years ago |
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main.c
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Added option to specify if config file is to be loaded from install or user directory, fixed input bug
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9 years ago |
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material.c
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Phase 1 of the great refactoring complete
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9 years ago |
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material.h
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Changed how render settings are read/written
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9 years ago |
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model.c
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Transferred all rendering related code from model to renderer
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9 years ago |
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model.h
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Transferred all rendering related code from model to renderer
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9 years ago |
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num_types.h
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Phase 1 of the great refactoring complete
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9 years ago |
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platform.c
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Fixed crash on exit
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9 years ago |
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platform.h
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Fixed crash on exit
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9 years ago |
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renderer.c
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Transferred all rendering related code from model to renderer
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9 years ago |
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renderer.h
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Changed how render settings are read/written
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9 years ago |
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scene.c
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Implemented missing heirarchical transforms functionality
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9 years ago |
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scene.h
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Phase 1 of the great refactoring complete
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9 years ago |
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shader.c
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Fixed crash on exit
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9 years ago |
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shader.h
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
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sound.c
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Fixed crash on exit
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9 years ago |
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sound.h
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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9 years ago |
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string_utils.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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string_utils.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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texture.c
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Fixed crash on exit
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9 years ago |
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texture.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
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transform.c
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Implemented missing heirarchical transforms functionality
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9 years ago |
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transform.h
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Implemented missing heirarchical transforms functionality
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9 years ago |
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utils.c
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Fixed bug in input map creation
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9 years ago |
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utils.h
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Fixed bug in input map creation
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9 years ago |
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variant.c
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Changed how render settings are read/written
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9 years ago |
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variant.h
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Changed how render settings are read/written
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9 years ago |