A 3d fps game made in OpenGL
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Symmetry/src/common
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
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array.c Implemented showing selected entity in editor with a specific colour 6 years ago
array.h Implemented showing selected entity in editor with a specific colour 6 years ago
array_str.h Implemented showing selected entity in editor with a specific colour 6 years ago
hashmap.c Implemented showing selected entity in editor with a specific colour 6 years ago
hashmap.h Implemented showing selected entity in editor with a specific colour 6 years ago
linmath.c Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
linmath.h Moved Plane and its initialization into linmath 6 years ago
log.c Implemented showing selected entity in editor with a specific colour 6 years ago
log.h Implemented showing selected entity in editor with a specific colour 6 years ago
num_types.h Implemented showing selected entity in editor with a specific colour 6 years ago
parser.c Implemented showing selected entity in editor with a specific colour 6 years ago
parser.h Removed game/library split, the game now compiles as one executable only. 7 years ago
string_utils.c Implemented showing selected entity in editor with a specific colour 6 years ago
string_utils.h Implemented showing selected entity in editor with a specific colour 6 years ago
utils.c Implemented showing selected entity in editor with a specific colour 6 years ago
utils.h Implemented showing selected entity in editor with a specific colour 6 years ago
variant.c Implemented showing selected entity in editor with a specific colour 6 years ago
variant.h Implemented showing selected entity in editor with a specific colour 6 years ago