A 3d fps game made in OpenGL
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Symmetry/src
Shariq Shah 350a437a6b Fixed issues with heirarchical transformations, camera and absolute directions 10 years ago
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array.c Rewrote array to make it easier to use 10 years ago
array.h Rewrote array to make it easier to use 10 years ago
camera.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
camera.h Added camera and model. Made several modifications and fixes throughout the code 10 years ago
components.h Added camera and model. Made several modifications and fixes throughout the code 10 years ago
entity.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
entity.h Fixed minor bugs in input code 10 years ago
file_io.c Added camera and model. Made several modifications and fixes throughout the code 10 years ago
file_io.h Renamed some functions, replaced bool with int and added function to close main window and stop game 10 years ago
game.c Fixed issues with heirarchical transformations, camera and absolute directions 10 years ago
game.h First commit 10 years ago
geometry.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
geometry.h Added camera and model. Made several modifications and fixes throughout the code 10 years ago
input.c Fixed minor bugs in input code 10 years ago
input.h Fixed minor bugs in input code 10 years ago
linmath.h Fixed rotation problems by using kmMath instead of linmath library 10 years ago
log.c Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago
log.h Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago
main.c Modified cleanup to be called by atexit 10 years ago
model.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
model.h Fixed rotation problems by using kmMath instead of linmath library 10 years ago
num_types.h Added untracked files 10 years ago
renderer.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
renderer.h Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago
scene.c Fixed minor bugs in input code 10 years ago
scene.h Fixed minor bugs in input code 10 years ago
shader.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
shader.h Fixed rotation problems by using kmMath instead of linmath library 10 years ago
string_utils.c Rewrote array to make it easier to use 10 years ago
string_utils.h First commit 10 years ago
transform.c Fixed issues with heirarchical transformations, camera and absolute directions 10 years ago
transform.h Fixed issues with heirarchical transformations, camera and absolute directions 10 years ago
utils.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
utils.h Fixed rotation problems by using kmMath instead of linmath library 10 years ago
window_system.c Added camera and model. Made several modifications and fixes throughout the code 10 years ago
window_system.h Renamed some functions, replaced bool with int and added function to close main window and stop game 10 years ago