A 3d fps game made in OpenGL
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Symmetry/src/editor.c

171 lines
6.0 KiB

#include "editor.h"
#include "renderer.h"
#include "gl_load.h"
#include "log.h"
#include "camera.h"
#include "model.h"
#include "texture.h"
#include "framebuffer.h"
#include "array.h"
#include "shader.h"
#include "num_types.h"
#include "light.h"
#include "entity.h"
#include "transform.h"
#include "game.h"
#include "gui.h"
struct Editor_State
{
int enabled;
int renderer_settings_window;
int top_panel_height;
};
static struct Editor_State editor_state;
static void editor_color_combo(struct nk_context* context, vec4* color, int width, int height);
void editor_init(void)
{
editor_state.enabled = 1;
editor_state.renderer_settings_window = 1;
editor_state.top_panel_height = 30;
}
void editor_update(float dt)
{
if(!editor_state.enabled) return;
struct Game_State* game_state = game_state_get();
struct Gui_State* gui_state = gui_state_get();
struct nk_context* context = &gui_state->context;
struct Render_Settings* render_settings = renderer_settings_get();
int win_width = 0, win_height = 0;
window_get_drawable_size(game_state->window, &win_width, &win_height);
int half_width = win_width / 2, half_height = win_height / 2;
/* Top Panel */
if(nk_begin(context, "Top_Panel", nk_recti(0, 0, win_width, win_height - (win_height - editor_state.top_panel_height)),
NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR))
{
float ratios[] = {0.1f, 0.8f, 0.1f};
static int frames = 0;
static int fps = 0;
static float seconds = 0.f;
seconds += dt;
frames++;
if(seconds >= 1.f)
{
fps = frames;
seconds = 0.f;
frames = 0;
}
nk_layout_row(context, NK_DYNAMIC, 22, 3, ratios);
if(nk_button_label(context, "Render Settings"))
editor_state.renderer_settings_window = !editor_state.renderer_settings_window;
nk_spacing(context, 1);
nk_labelf(context, NK_TEXT_ALIGN_RIGHT | NK_TEXT_ALIGN_MIDDLE, "FPS : %.d", fps);
}
nk_end(context);
/* Debug Window */
if(editor_state.renderer_settings_window)
{
if(nk_begin_titled(context, "Renderer_Settings_Window", "Renderer Settings", nk_rect(half_width, half_height, 400, 300),
NK_WINDOW_BORDER | NK_WINDOW_CLOSABLE | NK_WINDOW_MOVABLE |
NK_WINDOW_SCROLL_AUTO_HIDE | NK_WINDOW_SCALABLE | NK_WINDOW_MINIMIZABLE))
{
if(nk_tree_push(context, NK_TREE_TAB, "Debug", NK_MINIMIZED))
{
static const char* draw_modes[] = {"Triangles", "Lines", "Points"};
nk_layout_row_dynamic(context, 25, 2);
nk_label(context, "Debug Draw", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
nk_checkbox_label(context, "", &render_settings->debug_draw_enabled);
nk_layout_row_dynamic(context, 25, 2);
nk_label(context, "Debug Draw Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
render_settings->debug_draw_mode = nk_combo(context, draw_modes, 3, render_settings->debug_draw_mode, 20, nk_vec2(180, 100));
nk_layout_row_dynamic(context, 25, 2);
nk_label(context, "Debug Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
editor_color_combo(context, &render_settings->debug_draw_color, 200, 400);
nk_tree_pop(context);
}
if(nk_tree_push(context, NK_TREE_TAB, "Fog", NK_MINIMIZED))
{
static const char* fog_modes[] = {"None", "Linear", "Exponential", "Exponential Squared"};
/* TODO: Fix bugs here before moving on! */
nk_layout_row_dynamic(context, 25, 2);
nk_label(context, "Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
static vec4 fog_color;
vec4_fill_vec3(&fog_color, &render_settings->fog.color, 1.f);
editor_color_combo(context, &fog_color, 200, 400);
vec3_fill(&render_settings->fog.color, fog_color.x, fog_color.y, fog_color.w);
nk_layout_row_dynamic(context, 25, 2);
nk_label(context, "Fog Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
render_settings->fog.mode = nk_combo(context, fog_modes, 4, render_settings->fog.mode, 20, nk_vec2(180, 100));
nk_layout_row_dynamic(context, 25, 1);
nk_property_float(context, "Density", 0.f, &render_settings->fog.density, 10.f, 0.05f, 0.1f);
nk_layout_row_dynamic(context, 25, 1);
nk_property_float(context, "Start Distance", 0.f, &render_settings->fog.start_dist, 10000.f, 5.f, 10.f);
nk_layout_row_dynamic(context, 25, 1);
nk_property_float(context, "Max Distance", 0.f, &render_settings->fog.max_dist, 10000.f, 5.f, 10.f);
nk_tree_pop(context);
}
}
else
{
editor_state.renderer_settings_window = 0;
}
nk_end(context);
}
}
void editor_toggle(void)
{
editor_state.enabled = !editor_state.enabled;
}
void editor_color_combo(struct nk_context* context, vec4* color, int width, int height)
{
struct nk_color temp_color = nk_rgba_f(color->x, color->y, color->z, color->w);
if(nk_combo_begin_color(context, temp_color, nk_vec2(width, height)))
{
enum color_mode {COL_RGB, COL_HSV};
static int col_mode = COL_RGB;
nk_layout_row_dynamic(context, 25, 2);
col_mode = nk_option_label(context, "RGB", col_mode == COL_RGB) ? COL_RGB : col_mode;
col_mode = nk_option_label(context, "HSV", col_mode == COL_HSV) ? COL_HSV : col_mode;
nk_layout_row_dynamic(context, 120, 1);
temp_color = nk_color_picker(context, temp_color, NK_RGBA);
nk_layout_row_dynamic(context, 25, 1);
if(col_mode == COL_RGB)
{
temp_color.r = (nk_byte)nk_propertyi(context, "#R:", 0, temp_color.r, 255, 1,1);
temp_color.g = (nk_byte)nk_propertyi(context, "#G:", 0, temp_color.g, 255, 1,1);
temp_color.b = (nk_byte)nk_propertyi(context, "#B:", 0, temp_color.b, 255, 1,1);
temp_color.a = (nk_byte)nk_propertyi(context, "#A:", 0, temp_color.a, 255, 1,1);
}
else
{
nk_byte tmp[4];
nk_color_hsva_bv(tmp, temp_color);
tmp[0] = (nk_byte)nk_propertyi(context, "#H:", 0, tmp[0], 255, 1,1);
tmp[1] = (nk_byte)nk_propertyi(context, "#S:", 0, tmp[1], 255, 1,1);
tmp[2] = (nk_byte)nk_propertyi(context, "#V:", 0, tmp[2], 255, 1,1);
tmp[3] = (nk_byte)nk_propertyi(context, "#A:", 0, tmp[3], 255, 1,1);
temp_color = nk_hsva_bv(tmp);
}
nk_color_f(&color->x, &color->y, &color->z, &color->w, temp_color);
nk_combo_end(context);
}
}