A 3d fps game made in OpenGL
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Symmetry/assets/models
Shariq Shah f2066acbbc Completed first level 5 years ago
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cube.symbres Started implementing trigger entity type 6 years ago
default.symbres Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
floor_tile.symbres Completed first level 5 years ago
muzzle_flash.symbres Added muzzle mesh to player 5 years ago
pickup_health.symbres Implemented pickups and fixed several other lingering errors 5 years ago
pickup_key.symbres Implemented pickups and fixed several other lingering errors 5 years ago
player_weapon.symbres Added light flash to player weapon and fixed a transformation related bug 5 years ago
quad.symbres Added muzzle light and mesh to enemies 5 years ago
sphere.symbres Update to recent changes on linux 7 years ago
sponza.symbres Added game end dialog 5 years ago
suzanne.symbres Updated blender exporter to correctly orientate mesh before exporting 6 years ago
wall_tile.symbres Added notification display in editor 5 years ago