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385 lines
9.8 KiB
385 lines
9.8 KiB
#include "platform.h"
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#include "log.h"
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#include "input.h"
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#include "config_vars.h"
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#include "hashmap.h"
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#include "string_utils.h"
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#include <SDL2/SDL.h>
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struct Window
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{
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void* sdl_window;
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SDL_GLContext gl_context;
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int is_fullscreen;
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};
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struct Platform_State
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{
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Keyboard_Event_Func on_keyboard_func;
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Mousebutton_Event_Func on_mousebutton_func;
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Mousemotion_Event_Func on_mousemotion_func;
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Mousewheel_Event_Func on_mousewheel_func;
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Windowresize_Event_Func on_windowresize_func;
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Textinput_Event_Func on_textinput_func;
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};
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/* TODO: Find a better way to handle internal state */
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static struct Platform_State* platform_state = NULL;
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struct Window* window_create(const char* title, int width, int height, int msaa, int msaa_levels)
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{
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struct Window* new_window = NULL;
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if(!new_window)
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{
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new_window = malloc(sizeof(*new_window));
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if(!new_window)
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{
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log_error("window_create", "Out of memory");
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return NULL;
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}
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new_window->sdl_window = NULL;
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new_window->gl_context = NULL;
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new_window->is_fullscreen = 0;
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}
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if(msaa)
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, msaa);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaa_levels);
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}
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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#ifdef GL_DEBUG_CONTEXT
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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#endif
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SDL_Window* sdl_window = SDL_CreateWindow(title,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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width, height,
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SDL_WINDOW_OPENGL |
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SDL_WINDOW_RESIZABLE |
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SDL_WINDOW_INPUT_FOCUS |
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SDL_WINDOW_MOUSE_FOCUS);
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if(!sdl_window)
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{
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log_error("window_create:SDL_CreateWindow", "Could not create window : %s", SDL_GetError());
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free(new_window);
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new_window = NULL;
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return new_window;
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}
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new_window->sdl_window = sdl_window;
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SDL_GLContext gl_context = SDL_GL_CreateContext(sdl_window);
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if(!gl_context)
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{
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log_error("window_create:SDL_GL_CreateContext", "Failed to create GL context : %s", SDL_GetError());
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window_destroy(new_window);
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free(new_window);
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new_window = NULL;
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return new_window;
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}
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new_window->gl_context = gl_context;
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SDL_Window* current_window = SDL_GL_GetCurrentWindow();
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SDL_GLContext current_context = SDL_GL_GetCurrentContext();
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SDL_GL_MakeCurrent((SDL_Window*)new_window->sdl_window, new_window->gl_context);
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SDL_GL_SetSwapInterval(1); /* 0: Vsync disabled, 1: Vsync enabled*/
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if(current_window && current_context) SDL_GL_MakeCurrent(current_window, current_context);
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int major = 0, minor = 0;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
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log_message("Window created and initialized with opengl core context %d.%d", major, minor);
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return new_window;
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}
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int window_fullscreen_set(struct Window* window, int fullscreen)
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{
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int success = 0;
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int rc = SDL_SetWindowFullscreen(window->sdl_window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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if(rc == 0)
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{
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window->is_fullscreen = fullscreen ? 1 : 0;
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success = 1;
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log_message("Window set to %s mode", fullscreen ? "fullscreen" : "windowed");
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int w, h;
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window_get_size(window, &w, &h);
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log_message("Window size : %dx%d", w, h);
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window_get_drawable_size(window, &w, &h);
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log_message("Drawable size : %dx%d", w, h);
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}
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else
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{
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log_error("platform:window_fullscreen", "window_fullscreen_set failed, %s", SDL_GetError());
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}
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return success;
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}
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void window_make_context_current(struct Window* window)
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{
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SDL_GL_MakeCurrent((SDL_Window*)window->sdl_window, window->gl_context);
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}
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void window_show(struct Window* window)
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{
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SDL_ShowWindow((SDL_Window*)window->sdl_window);
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}
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void window_hide(struct Window* window)
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{
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SDL_HideWindow((SDL_Window*)window->sdl_window);
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}
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void window_raise(struct Window* window)
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{
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SDL_RaiseWindow((SDL_Window*)window->sdl_window);
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}
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void window_destroy(struct Window* window)
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{
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if(window->gl_context) SDL_GL_DeleteContext(window->gl_context);
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SDL_DestroyWindow((SDL_Window*)window->sdl_window);
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}
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void window_cleanup(void)
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{
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}
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void window_set_size(struct Window* window, int width, int height)
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{
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SDL_SetWindowSize((SDL_Window*)window->sdl_window, width, height);
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}
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void window_get_size(struct Window* window, int* out_width, int* out_height)
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{
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SDL_GetWindowSize((SDL_Window*)window->sdl_window, out_width, out_height);
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}
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void window_get_drawable_size(struct Window* window, int* out_width, int* out_height)
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{
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SDL_GL_GetDrawableSize((SDL_Window*)window->sdl_window, out_width, out_height);
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}
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void window_swap_buffers(struct Window* window)
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{
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SDL_GL_SwapWindow(window->sdl_window);
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}
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int platform_init(void)
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{
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int success = 1;
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0)
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{
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success = 0;
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log_error("platform_init", "SDL Init failed : %s", SDL_GetError());
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}
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else
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{
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platform_state = malloc(sizeof(*platform_state));
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if(!platform_state)
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{
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log_error("platform_init", "Could not create platform state, out of memory");
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success = 0;
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}
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else
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{
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platform_state->on_keyboard_func = NULL;
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platform_state->on_mousebutton_func = NULL;
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platform_state->on_mousemotion_func = NULL;
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platform_state->on_mousewheel_func = NULL;
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platform_state->on_textinput_func = NULL;
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platform_state->on_windowresize_func = NULL;
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}
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}
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return success;
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}
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void platform_cleanup(void)
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{
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if(platform_state) free(platform_state);
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SDL_Quit();
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}
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void platform_poll_events(int* out_quit)
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{
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static SDL_Event event;
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while(SDL_PollEvent(&event) != 0)
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{
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switch(event.type)
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{
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case SDL_QUIT:
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*out_quit = 1;
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break;
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case SDL_KEYDOWN: case SDL_KEYUP:
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{
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int scancode = event.key.keysym.scancode;
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int key = event.key.keysym.sym;
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int state = event.key.state;
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int repeat = event.key.repeat;
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int mod_ctrl = (event.key.keysym.mod & KMOD_CTRL) ? 1 : 0;
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int mod_shift = (event.key.keysym.mod & KMOD_SHIFT) ? 1 : 0;
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int mod_alt = (event.key.keysym.mod & KMOD_ALT) ? 1 : 0;
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platform_state->on_keyboard_func(key, scancode, state, repeat, mod_ctrl, mod_shift, mod_alt);
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//log_message("Key name : %s", SDL_GetKeyName(key));
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break;
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}
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case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP:
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{
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int button = event.button.button;
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int state = event.button.state;
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int num_clicks = event.button.clicks;
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int x = event.button.x;
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int y = event.button.y;
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platform_state->on_mousebutton_func(button, state, x, y, num_clicks);
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break;
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}
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case SDL_MOUSEMOTION:
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{
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int xrel = event.motion.xrel;
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int yrel = event.motion.yrel;
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int x = event.motion.x;
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int y = event.motion.y;
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platform_state->on_mousemotion_func(x, y, xrel, yrel);
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break;
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}
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case SDL_MOUSEWHEEL:
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{
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int x = event.wheel.x;
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int y = event.wheel.y;
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platform_state->on_mousewheel_func(x, y);
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break;
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}
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case SDL_TEXTINPUT:
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{
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platform_state->on_textinput_func(event.text.text);
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break;
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}
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case SDL_WINDOWEVENT:
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{
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if(event.window.event == SDL_WINDOWEVENT_RESIZED)
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{
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platform_state->on_windowresize_func(event.window.data1, event.window.data2);
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}
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}
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break;
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}
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}
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}
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void platform_keyboard_callback_set(Keyboard_Event_Func func)
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{
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platform_state->on_keyboard_func = func;
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}
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void platform_mousebutton_callback_set(Mousebutton_Event_Func func)
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{
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platform_state->on_mousebutton_func = func;
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}
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void platform_mousemotion_callback_set(Mousemotion_Event_Func func)
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{
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platform_state->on_mousemotion_func = func;
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}
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void platform_mousewheel_callback_set(Mousewheel_Event_Func func)
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{
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platform_state->on_mousewheel_func = func;
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}
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void platform_textinput_callback_set(Textinput_Event_Func func)
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{
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platform_state->on_textinput_func = func;
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}
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void platform_windowresize_callback_set(Windowresize_Event_Func func)
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{
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platform_state->on_windowresize_func = func;
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}
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int platform_is_key_pressed(int key)
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{
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/* Returns 1 if key is pressed, 0 otherwise */
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const Uint8* keyboard_state = SDL_GetKeyboardState(NULL);
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return keyboard_state[SDL_GetScancodeFromKey(key)];
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}
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int platform_mousebutton_state_get(uint button)
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{
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int pressed = 0;
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uint32 current_button_state = SDL_GetMouseState(NULL, NULL);
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if((current_button_state & SDL_BUTTON(button)) > 0) pressed = 1;
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return pressed;
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}
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void platform_mouse_position_get(int* x, int* y)
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{
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SDL_GetMouseState(x, y);
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}
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void platform_mouse_position_set(struct Window* window, int x, int y)
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{
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SDL_WarpMouseInWindow(window->sdl_window, x, y);
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}
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void platform_mouse_global_position_set(int x, int y)
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{
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SDL_WarpMouseGlobal(x, y);
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}
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void platform_mouse_relative_mode_set(int relative_mode)
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{
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SDL_SetRelativeMouseMode(relative_mode ? SDL_TRUE : SDL_FALSE);
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}
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int platform_mouse_relative_mode_get(void)
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{
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return SDL_GetRelativeMouseMode() == SDL_TRUE ? 1 : 0;
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}
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uint32 platform_ticks_get(void)
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{
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return SDL_GetTicks();
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}
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void platform_mouse_delta_get(int* x, int* y)
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{
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SDL_GetRelativeMouseState(x, y);
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}
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char* platform_base_path_get(void)
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{
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char* returned_path = SDL_GetBasePath();
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char* path = NULL;
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if(returned_path)
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{
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path = str_new(returned_path);
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SDL_free(returned_path);
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}
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return path;
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}
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void platform_clipboard_text_set(const char* text)
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{
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SDL_SetClipboardText(text);
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}
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char* platform_clipboard_text_get(void)
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{
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char* returned_text = SDL_GetClipboardText();
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char* text = NULL;
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if(returned_text)
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{
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text = str_new(returned_text);
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SDL_free(returned_text);
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}
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return text;
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}
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