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array.c
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Added modifiers to keymaps
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8 years ago |
array.h
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Added modifiers to keymaps
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8 years ago |
array_str.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
bounding_volumes.c
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Fixed frustum culling bug
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8 years ago |
bounding_volumes.h
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Fixed frustum culling bug
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8 years ago |
camera.c
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
camera.h
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
config_vars.c
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Added option to specify if config file is to be loaded from install or user directory, fixed input bug
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8 years ago |
config_vars.h
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Added option to specify if config file is to be loaded from install or user directory, fixed input bug
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8 years ago |
editor.c
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Changed how render settings are read/written
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8 years ago |
editor.h
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Added support for registering and view live debug variable data in editor
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9 years ago |
entity.c
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Implemented initial version of loading entities from file
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8 years ago |
entity.h
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Implemented initial version of loading entities from file
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8 years ago |
event.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
file_io.c
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Fixed crash on exit
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8 years ago |
file_io.h
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Added option to read/write files from installation directory or user preferences directory
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8 years ago |
framebuffer.c
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Fixed crash on exit
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8 years ago |
framebuffer.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
game.c
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Implemented initial version of loading entities from file
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8 years ago |
game.h
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Fixed crash on exit
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8 years ago |
geometry.c
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Made minor modifications to rendering models for performance increase
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8 years ago |
geometry.h
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Made minor modifications to rendering models for performance increase
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8 years ago |
gl_load.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
gl_load.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
glad.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
gui.c
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Changed how render settings are read/written
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8 years ago |
gui.h
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Changed how render settings are read/written
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8 years ago |
hashmap.c
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Changed how render settings are read/written
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8 years ago |
hashmap.h
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Changed how render settings are read/written
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8 years ago |
input.c
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Fixed crash on exit
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8 years ago |
input.h
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Fixed minor bugs
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8 years ago |
light.c
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Implemented initial version of loading entities from file
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8 years ago |
light.h
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Implemented initial version of loading entities from file
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8 years ago |
linmath.c
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Added hashmaps
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9 years ago |
linmath.h
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Added hashmaps
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9 years ago |
log.c
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Fixed minor bugs
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8 years ago |
log.h
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Added logging output to file along with console and coloured makefile output
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8 years ago |
main.c
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Added option to specify if config file is to be loaded from install or user directory, fixed input bug
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8 years ago |
material.c
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Implemented initial version of loading entities from file
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8 years ago |
material.h
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Implemented initial version of loading entities from file
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8 years ago |
model.c
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Implemented initial version of loading entities from file
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8 years ago |
model.h
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Transferred all rendering related code from model to renderer
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8 years ago |
num_types.h
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Phase 1 of the great refactoring complete
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8 years ago |
platform.c
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Fixed crash on exit
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8 years ago |
platform.h
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Fixed crash on exit
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8 years ago |
renderer.c
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Implemented writing entity to text file
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8 years ago |
renderer.h
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Changed how render settings are read/written
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8 years ago |
scene.c
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Implemented writing entity to text file
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8 years ago |
scene.h
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Implemented writing entity to text file
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8 years ago |
shader.c
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Fixed crash on exit
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8 years ago |
shader.h
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
sound.c
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Fixed crash on exit
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8 years ago |
sound.h
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
string_utils.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
string_utils.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
texture.c
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Fixed crash on exit
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8 years ago |
texture.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
transform.c
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Implemented missing heirarchical transforms functionality
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8 years ago |
transform.h
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Implemented missing heirarchical transforms functionality
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8 years ago |
utils.c
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Fixed bug in input map creation
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8 years ago |
utils.h
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Fixed bug in input map creation
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8 years ago |
variant.c
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Implemented initial version of loading entities from file
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8 years ago |
variant.h
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Implemented initial version of loading entities from file
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8 years ago |