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53 lines
1.2 KiB
53 lines
1.2 KiB
#ifndef RENDERER_H
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#define RENDERER_H
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#include "../common/linmath.h"
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#include "../common/num_types.h"
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#include "material.h"
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struct Sprite_Batch;
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struct Scene;
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enum Fog_Mode
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{
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FM_NONE = 0,
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FM_LINEAR = 1,
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FM_EXPONENTIAL = 2,
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FM_EXPONENTIAL_SQRD = 3
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};
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struct Fog
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{
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int mode;
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float density;
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float start_dist;
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float max_dist;
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vec3 color;
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};
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struct Render_Settings
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{
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struct Fog fog;
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vec3 ambient_light;
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bool debug_draw_enabled;
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vec4 debug_draw_color;
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int debug_draw_mode;
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bool debug_draw_physics;
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};
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struct Renderer
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{
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int debug_shader;
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struct Sprite_Batch* sprite_batch;
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struct Render_Settings settings;
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struct Material materials[MAT_MAX];
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};
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void renderer_init(struct Renderer* renderer);
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void renderer_render(struct Renderer* renderer, struct Scene* scene);
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void renderer_cleanup(struct Renderer* renderer);
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void renderer_clearcolor_set(float r, float g, float b, float a);
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void renderer_debug_draw_enabled(struct Renderer* renderer, bool enabled);
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#endif
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