A 3d fps game made in OpenGL
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#ifndef CONFIG_VARS_H
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#define CONFIG_VARS_H
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struct Hashmap;
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void config_vars_init(void);
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void config_vars_cleanup(void);
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int config_vars_load(const char* filename);
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void config_vars_save(const char* filename);
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struct Hashmap* config_vars_get(void);
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#endif
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