A 3d fps game made in OpenGL
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Symmetry/src/config_vars.h

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305 B

#ifndef CONFIG_VARS_H
#define CONFIG_VARS_H
struct Hashmap;
void config_vars_init(void);
void config_vars_cleanup(void);
int config_vars_load(const char* filename);
void config_vars_save(const char* filename);
struct Hashmap* config_vars_get(void);
#endif