A 3d fps game made in OpenGL
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Symmetry/src
Shariq Shah a17cb85b92 Added hashmaps 10 years ago
..
array.c Added render to texture support 11 years ago
array.h Added hashmaps 10 years ago
array_str.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
bounding_volumes.c Fixed bug with frustum culling not working sometimes 10 years ago
bounding_volumes.h Fixed bug with frustum culling not working sometimes 10 years ago
camera.c Fixed bug with frustum culling not working sometimes 10 years ago
camera.h Cameras can now be marked for automatic resize on window resize event 10 years ago
components.h Added OpenAL-soft for sound playback 10 years ago
config_vars.c Added hashmaps 10 years ago
config_vars.h Added hashmaps 10 years ago
editor.c Updated readme and made minor changes to editor 10 years ago
editor.h Added support for registering and view live debug variable data in editor 10 years ago
entity.c Fixed bug with frustum culling not working sometimes 10 years ago
entity.h Added OpenAL-soft for sound playback 10 years ago
event.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
file_io.c Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 10 years ago
file_io.h Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 10 years ago
framebuffer.c Added OpenAL-soft for sound playback 10 years ago
framebuffer.h Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 10 years ago
game.c Added string and boolean types to variant 10 years ago
game.h Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 10 years ago
geometry.c Added string and boolean types to variant 10 years ago
geometry.h Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows 10 years ago
gl_load.c Made several modifications, fixes and additions to compile and run on windows 10 years ago
gl_load.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
glad.c Made several modifications, fixes and additions to compile and run on windows 10 years ago
gui.c Added string and boolean types to variant 10 years ago
gui.h Added functionality to set current gui font and copied themes from nuklear examples 10 years ago
hashmap.c Added hashmaps 10 years ago
hashmap.h Added hashmaps 10 years ago
input.c Added string and boolean types to variant 10 years ago
input.h Fixed bugs with key release by changing key polling behaviour 10 years ago
light.c Switched to Blinn_Phong speculars 10 years ago
light.h Switched to Blinn_Phong speculars 10 years ago
linmath.c Added hashmaps 10 years ago
linmath.h Added hashmaps 10 years ago
log.c Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 11 years ago
log.h Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 11 years ago
main.c Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 10 years ago
material.c Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 10 years ago
material.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
model.c Added string and boolean types to variant 10 years ago
model.h Added window to render settings to editor ui and updated nuklear version 10 years ago
num_types.h Added basic light code 10 years ago
platform.c Fixed bugs with key release by changing key polling behaviour 10 years ago
platform.h Fixed bugs with key release by changing key polling behaviour 10 years ago
renderer.c Fixed makefile always rebuilding from scratch 10 years ago
renderer.h Added window to render settings to editor ui and updated nuklear version 10 years ago
scene.c Added hashmaps 10 years ago
scene.h Added separate clear color for each camera 11 years ago
shader.c Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 10 years ago
shader.h Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 10 years ago
sound.c Added string and boolean types to variant 10 years ago
sound.h Fixed glaring bug in al_check macro 10 years ago
string_utils.c Made several modifications, fixes and additions to compile and run on windows 10 years ago
string_utils.h Made several modifications, fixes and additions to compile and run on windows 10 years ago
texture.c Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 10 years ago
texture.h Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 10 years ago
transform.c Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows 10 years ago
transform.h Fixed glaring bug in al_check macro 10 years ago
utils.c Fixed rotation problems by using kmMath instead of linmath library 11 years ago
utils.h Fixed rotation problems by using kmMath instead of linmath library 11 years ago
variant.c Added hashmaps 10 years ago
variant.h Added hashmaps 10 years ago