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234 lines
5.4 KiB
234 lines
5.4 KiB
#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "input.h"
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#include "array.h"
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#include "platform.h"
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#include "log.h"
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#include "gui.h"
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/* #define KS_INACTIVE -1; /\* state for input map is set to KS_INACTIVE(KeyState_Inactive) when */
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/* the key is neither pressed nor released *\/ */
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struct Input_Map
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{
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const char* name;
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int* keys;
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int state;
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};
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static void input_on_key(int key, int scancode, int state, int mod_ctrl, int mod_shift);
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static void input_on_mousebutton(int button, int state, int x, int y, int8 num_clicks);
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static void input_on_mousemotion(int x, int y, int xrel, int yrel);
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static void input_on_mousewheel(int x, int y);
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static int map_find(const char* name);
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static struct Input_Map* input_map_list;
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void input_init(void)
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{
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platform_keyboard_callback_set(&input_on_key);
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platform_mousebutton_callback_set(&input_on_mousebutton);
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platform_mousemotion_callback_set(&input_on_mousemotion);
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platform_mousewheel_callback_set(&input_on_mousewheel);
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input_map_list = array_new(struct Input_Map);
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}
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void input_cleanup(void)
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{
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for(int i = 0; i < array_len(input_map_list); i++)
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{
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struct Input_Map* map = &input_map_list[i];
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array_free(map->keys);
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}
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array_free(input_map_list);
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}
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void input_on_mousemotion(int x, int y, int xrel, int yrel)
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{
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/* TODO: This is temporary. After proper event loop is added this code should not be here */
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gui_handle_mousemotion_event(x, y, xrel, yrel);
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}
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void input_on_mousewheel(int x, int y)
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{
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/* TODO: This is temporary. After proper event loop is added this code should not be here */
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gui_handle_mousewheel_event(x, y);
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}
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void input_mouse_pos_get(int* xpos, int* ypos)
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{
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assert(xpos && ypos);
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platform_mouse_position_get(xpos, ypos);
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}
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void input_mouse_pos_set(int xpos, int ypos)
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{
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platform_mouse_global_position_set(xpos, ypos);
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}
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void input_on_key(int key, int scancode, int state, int mod_ctrl, int mod_shift)
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{
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for(int i = 0; i < array_len(input_map_list); i++)
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{
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struct Input_Map* map = &input_map_list[i];
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for(int j = 0; j < array_len(map->keys); j++)
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{
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if(map->keys[j] == key)
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{
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map->state = state;
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break;
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}
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}
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}
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/* TODO: This is temporary. After proper event loop is added this code should not be here */
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gui_handle_keyboard_event(key, state, mod_ctrl, mod_shift);
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}
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void input_on_mousebutton(int button, int state, int x, int y, int8 num_clicks)
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{
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/* Probably add 'mouse maps', same as input maps for keyvboard but with buttons
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Do we even need that?
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*/
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/* TODO: This is temporary. After proper event loop is added this code should not be here */
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gui_handle_mousebutton_event(button, state, x, y);
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}
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void input_mouse_mode_set(enum Mouse_Mode mode)
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{
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platform_mouse_relative_mode_set(mode == MM_NORMAL ? 0 : 1);
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}
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int input_map_state_get(const char* map_name, int state)
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{
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int current_state = KS_INACTIVE;
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for(int i = 0; i < array_len(input_map_list); i++)
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{
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struct Input_Map* map = &input_map_list[i];
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if(strcmp(map->name, map_name) == 0)
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{
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current_state = map->state;
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break;
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}
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}
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int result = 0;
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if(current_state == state)
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{
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result = 1;
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}
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return result;
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}
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int input_is_key_pressed(int key)
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{
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return platform_is_key_pressed(key);
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}
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int input_mousebutton_state_get(uint button, int state_type)
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{
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int current_state = platform_mousebutton_state_get(button);
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return state_type == current_state ? 1 : 0;
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}
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void input_map_create(const char* name, int* keys, size_t num_keys)
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{
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assert(name && keys && num_keys > 0);
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struct Input_Map* new_map = array_grow(input_map_list, struct Input_Map);
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new_map->name = name;
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new_map->keys = array_new(int);
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new_map->state = KS_INACTIVE;
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for(size_t i = 0; i < num_keys; i++)
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{
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array_push(new_map->keys, keys[i], int);
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}
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}
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void input_update(void)
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{
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for(int i = 0; i < array_len(input_map_list); i++)
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{
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struct Input_Map* map = &input_map_list[i];
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if(map->state == KS_RELEASED)
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map->state = KS_INACTIVE;
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}
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}
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int input_map_remove(const char* name)
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{
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assert(name);
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int success = 0;
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int index = map_find(name);
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if(index > -1)
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{
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array_remove_at(input_map_list, (int)index);
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success = 1;
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}
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if(!success) log_error("input:map_remove", "Map %s not found", name);
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return success;
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}
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int input_map_keys_set(const char* name, int* keys, int num_keys)
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{
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assert(name && keys && num_keys > 0);
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int success = 0;
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int index = map_find(name);
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if(index > -1)
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{
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struct Input_Map* map = &input_map_list[index];
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array_reset(map->keys, num_keys);
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for(int i = 0; i < num_keys; i++)
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map->keys[i] = keys[i];
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success = 1;
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}
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if(!success)
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log_error("input:map_keys_set", "Map %s not found", name);
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return success;
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}
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int input_map_name_set(const char* name, const char* new_name)
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{
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assert(name && new_name);
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int success = 0;
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int index = map_find(name);
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if(index > -1)
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{
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struct Input_Map* map = &input_map_list[index];
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map->name = new_name;
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success = 1;
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}
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if(!success) log_error("input:map_name_set", "Map %s not found", name);
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return success;
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}
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static int map_find(const char* name)
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{
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int index = -1;
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for(int i = 0; i < array_len(input_map_list); i++)
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{
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struct Input_Map* map = &input_map_list[i];
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if(strcmp(name, map->name) == 0)
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{
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index = i;
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break;
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}
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}
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return index;
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}
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int input_mouse_mode_get(void)
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{
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int mouse_mode = MM_NORMAL;
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if(platform_mouse_relative_mode_get()) mouse_mode = MM_RELATIVE;
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return mouse_mode;
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}
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void input_mouse_delta_get(int* xpos, int* ypos)
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{
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platform_mouse_delta_get(xpos, ypos);
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}
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