A 3d fps game made in OpenGL
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Symmetry/src/libsymmetry/editor.c

629 lines
22 KiB

#include "editor.h"
#include "renderer.h"
#include "gl_load.h"
#include "../common/log.h"
#include "camera.h"
#include "model.h"
#include "texture.h"
#include "framebuffer.h"
#include "../common/array.h"
#include "shader.h"
#include "../common/num_types.h"
#include "light.h"
#include "entity.h"
#include "transform.h"
#include "game.h"
#include "gui.h"
#include "../common/array.h"
#include "../common/variant.h"
#include "../common/num_types.h"
#include "../common/string_utils.h"
#include "../common/common.h"
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include <float.h>
#include <limits.h>
#include <math.h>
struct Editor_State
{
bool enabled;
bool renderer_settings_window;
int selected_entity_id;
int top_panel_height;
};
struct Debug_Variable
{
struct Variant data;
char* name;
};
static struct Editor_State editor_state;
static struct Debug_Variable* debug_vars_list = NULL;
static int* empty_indices = NULL;
static void editor_widget_color_combov3(struct nk_context* context, vec3* color, int width, int height);
static void editor_widget_color_combov4(struct nk_context* context, vec4* color, int width, int height);
static bool editor_widget_v3(struct nk_context* context,
vec3* value,
const char* name_x,
const char* name_y,
const char* name_z,
float min,
float max,
float step,
float inc_per_pixel,
int row_height);
void editor_init(void)
{
editor_state.enabled = true;
editor_state.renderer_settings_window = false;
editor_state.selected_entity_id = -1;
editor_state.top_panel_height = 20;
debug_vars_list = array_new(struct Debug_Variable);
empty_indices = array_new(int);
}
int editor_debugvar_slot_create(const char* name, int value_type)
{
int index = -1;
struct Debug_Variable* debug_var = NULL;
if(array_len(empty_indices) > 0)
{
index = *array_get_last(empty_indices, int);
array_pop(empty_indices);
debug_var = &debug_vars_list[index];
}
else
{
debug_var = array_grow(debug_vars_list, struct Debug_Variable);
index = array_len(debug_vars_list) - 1;
}
debug_var->name = str_new(name);
debug_var->data.type = value_type;
return index;
}
void editor_debugvar_slot_remove(int index)
{
assert(index > -1 && index < array_len(debug_vars_list));
struct Debug_Variable* debug_var = &debug_vars_list[index];
variant_free(&debug_var->data);
if(debug_var->name) free(debug_var->name);
debug_var->name = NULL;
debug_var->data.type = VT_NONE;
}
void editor_debugvar_slot_set_float(int index, float value)
{
assert(index > -1 && index < array_len(debug_vars_list));
variant_assign_float(&debug_vars_list[index].data, value);
}
void editor_debugvar_slot_set_int(int index, int value)
{
assert(index > -1 && index < array_len(debug_vars_list));
variant_assign_int(&debug_vars_list[index].data, value);
}
void editor_debugvar_slot_set_double(int index, double value)
{
assert(index > -1 && index < array_len(debug_vars_list));
variant_assign_double(&debug_vars_list[index].data, value);
}
void editor_debugvar_slot_set_vec2(int index, vec2* value)
{
assert(index > -1 && index < array_len(debug_vars_list));
variant_assign_vec2(&debug_vars_list[index].data, value);
}
void editor_debugvar_slot_set_vec3(int index, vec3* value)
{
assert(index > -1 && index < array_len(debug_vars_list));
variant_assign_vec3(&debug_vars_list[index].data, value);
}
void editor_debugvar_slot_set_vec4(int index, vec4* value)
{
assert(index > -1 && index < array_len(debug_vars_list));
variant_assign_vec4(&debug_vars_list[index].data, value);
}
void editor_debugvar_slot_set_quat(int index, quat* value)
{
assert(index > -1 && index < array_len(debug_vars_list));
variant_assign_quat(&debug_vars_list[index].data, value);
}
void editor_update(float dt)
{
if(!editor_state.enabled) return;
struct Game_State* game_state = game_state_get();
struct Gui_State* gui_state = gui_state_get();
struct nk_context* context = &gui_state->context;
int win_width = 0, win_height = 0;
platform->window.get_drawable_size(game_state->window, &win_width, &win_height);
int half_width = win_width / 2, half_height = win_height / 2;
static int window_flags = NK_WINDOW_BORDER |
NK_WINDOW_CLOSABLE |
NK_WINDOW_MOVABLE |
NK_WINDOW_SCROLL_AUTO_HIDE |
NK_WINDOW_SCALABLE;
/* Main enacapsulating window */
struct nk_style_item default_background = context->style.window.fixed_background;
struct nk_vec2 default_padding = context->style.window.padding;
context->style.window.padding = nk_vec2(0.f, 0.f);
context->style.window.fixed_background = nk_style_item_hide();
if(nk_begin(context, "Editor", nk_recti(0, 0, win_width, win_height), NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BACKGROUND))
{
context->style.window.fixed_background = default_background;
/* Top Panel */
nk_layout_row_dynamic(context, editor_state.top_panel_height + 10, 1);
nk_group_begin(context, "Menubar", NK_WINDOW_NO_SCROLLBAR);
{
static float top_panel_ratios[] = {0.1f, 0.1f, 0.7f, 0.1f};
static int frames = 0;
static int fps = 0;
static float seconds = 0.f;
seconds += dt;
frames++;
if(seconds >= 1.f)
{
fps = frames;
seconds = 0.f;
frames = 0;
}
nk_layout_row(context, NK_DYNAMIC, editor_state.top_panel_height, sizeof(top_panel_ratios) / sizeof(float), top_panel_ratios);
if(nk_button_label(context, "Render Settings"))
editor_state.renderer_settings_window = !editor_state.renderer_settings_window;
if(nk_button_label(context, "Save config"))
platform->config.save("config.cfg", DIRT_USER);
nk_spacing(context, 1);
nk_labelf(context, NK_TEXT_ALIGN_RIGHT | NK_TEXT_ALIGN_MIDDLE, "FPS : %.d", fps);
nk_group_end(context);
}
static float main_editor_ratios[] = {0.2f, 0.6f, 0.2f};
nk_layout_row(context, NK_DYNAMIC, win_height - editor_state.top_panel_height, sizeof(main_editor_ratios) / sizeof(float), main_editor_ratios);
/* Left */
if(nk_group_begin(context, "Editor Left", NK_WINDOW_SCROLL_AUTO_HIDE))
{
/* Entities List */
if(nk_tree_push(context, NK_TREE_TAB, "Entities", NK_MAXIMIZED))
{
nk_layout_row_dynamic(context, 250, 1);
if(nk_group_begin(context, "Entity Name", NK_WINDOW_SCROLL_AUTO_HIDE))
{
struct Entity* entity_list = entity_get_all();
for(int i = 0; i < array_len(entity_list); i++)
{
struct Entity* entity = &entity_list[i];
nk_layout_row_dynamic(context, 20, 1);
if(nk_selectable_label(context, entity->name, NK_TEXT_ALIGN_LEFT, &entity->editor_selected))
{
if(editor_state.selected_entity_id != -1)
{
struct Entity* currently_selected = entity_get(editor_state.selected_entity_id);
currently_selected->editor_selected = false;
}
if(entity->editor_selected)
{
editor_state.selected_entity_id = entity->id;
}
else
{
editor_state.selected_entity_id = -1;
}
}
}
nk_group_end(context);
}
nk_tree_pop(context);
}
/* Debug Variables */
if(nk_tree_push(context, NK_TREE_TAB, "Debug Variables", NK_MAXIMIZED))
{
static char variant_str[MAX_VARIANT_STR_LEN] = {'\0'};
nk_layout_row_dynamic(context, 250, 1);
if(nk_group_begin(context, "Name", NK_WINDOW_SCROLL_AUTO_HIDE))
{
for(int i = 0; i < array_len(debug_vars_list); i++)
{
struct Debug_Variable* debug_var = &debug_vars_list[i];
if(debug_var->data.type == VT_NONE) continue;
nk_layout_row_dynamic(context, 20, 2);
nk_label(context, debug_var->name, NK_TEXT_ALIGN_LEFT);
variant_to_str(&debug_var->data, variant_str, MAX_VARIANT_STR_LEN);
nk_label(context, variant_str, NK_TEXT_ALIGN_RIGHT);
memset(variant_str, '\0', MAX_VARIANT_STR_LEN);
}
nk_group_end(context);
}
nk_tree_pop(context);
}
nk_group_end(context);
}
/* Empty Space in the center */
nk_spacing(context, 1);
/* Right */
if(nk_group_begin(context, "Editor Right", NK_WINDOW_NO_SCROLLBAR))
{
/* Entity Inspector */
if(nk_tree_push(context, NK_TREE_TAB, "Inspector", NK_MAXIMIZED))
{
const int row_height = 18;
if(editor_state.selected_entity_id != -1)
{
struct Entity* entity = entity_get(editor_state.selected_entity_id);
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Name", NK_TEXT_ALIGN_LEFT); nk_label(context, entity->name, NK_TEXT_ALIGN_RIGHT);
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "ID", NK_TEXT_ALIGN_LEFT); nk_labelf(context, NK_TEXT_ALIGN_RIGHT, "%d", entity->id);
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Entity Type", NK_TEXT_ALIGN_LEFT); nk_labelf(context, NK_TEXT_ALIGN_RIGHT, "%s", entity_type_name_get(entity));
nk_layout_row_dynamic(context, row_height, 2);
struct Entity* parent_ent = entity_get(entity->transform.parent);
nk_label(context, "Parent Name", NK_TEXT_ALIGN_LEFT); nk_label(context, parent_ent ? parent_ent->name : "NONE", NK_TEXT_ALIGN_RIGHT);
/* Transform */
{
nk_layout_row_dynamic(context, row_height, 1); nk_label(context, "Position", NK_TEXT_ALIGN_CENTERED);
vec3 abs_pos = {0.f, 0.f, 0.f};
transform_get_absolute_position(entity, &abs_pos);
if(editor_widget_v3(context, &abs_pos, "Px", "Py", "Pz", -FLT_MAX, FLT_MAX, 5.f, 1.f, row_height)) transform_set_position(entity, &abs_pos);
nk_layout_row_dynamic(context, row_height, 1); nk_label(context, "Rotation", NK_TEXT_ALIGN_CENTERED);
quat abs_rot = {0.f, 0.f, 0.f, 1.f};
transform_get_absolute_rot(entity, &abs_rot);
vec3 rot_angles = {0.f, 0.f, 0.f};
rot_angles.x = TO_DEGREES(quat_get_pitch(&abs_rot));
rot_angles.y = TO_DEGREES(quat_get_yaw(&abs_rot));
rot_angles.z = TO_DEGREES(quat_get_roll(&abs_rot));
vec3 curr_rot = {rot_angles.x, rot_angles.y, rot_angles.z};
nk_layout_row_dynamic(context, row_height, 1); nk_property_float(context, "Rx", -FLT_MAX, &curr_rot.x, FLT_MAX, 5.f, 1.f);
nk_layout_row_dynamic(context, row_height, 1); nk_property_float(context, "Ry", -FLT_MAX, &curr_rot.y, FLT_MAX, 5.f, 1.f);
nk_layout_row_dynamic(context, row_height, 1); nk_property_float(context, "Rz", -FLT_MAX, &curr_rot.z, FLT_MAX, 5.f, 1.f);
vec3 delta = {0.f, 0.f, 0.f};
vec3_sub(&delta, &rot_angles, &curr_rot);
vec3 AXIS_X = {1.f, 0.f, 0.f};
vec3 AXIS_Y = {0.f, 1.f, 0.f};
vec3 AXIS_Z = {0.f, 0.f, 1.f};
const float epsilon = 0.0001f;
if(fabsf(delta.x) > epsilon) transform_rotate(entity, &AXIS_X, delta.x, TS_WORLD);
if(fabsf(delta.y) > epsilon) transform_rotate(entity, &AXIS_Y, delta.y, TS_WORLD);
if(fabsf(delta.z) > epsilon) transform_rotate(entity, &AXIS_Z, delta.z, TS_WORLD);
nk_layout_row_dynamic(context, row_height, 1); nk_label(context, "Scale", NK_TEXT_ALIGN_CENTERED);
vec3 abs_scale = {0.f, 0.f, 0.f};
transform_get_absolute_scale(entity, &abs_scale);
if(editor_widget_v3(context, &abs_scale, "SX", "SY", "SZ", 0.1f, FLT_MAX, 1.f, 0.1f, row_height))
{
entity->transform.scale = abs_scale;
transform_update_transmat(entity);
}
}
/* Light */
if(entity->type == ET_LIGHT)
{
if(nk_tree_push(context, NK_TREE_TAB, "Light", NK_MAXIMIZED))
{
struct Light* light = &entity->light;
if(light->type > LT_POINT)
{
nk_layout_row_dynamic(context, row_height, 1);
nk_label(context, "Invalid light type!", NK_TEXT_ALIGN_CENTERED);
}
else
{
static const char* light_types[] = {"Spot", "Directional", "Point"};
float combo_width = nk_widget_width(context), combo_height = row_height * (LT_MAX);
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Light Type", NK_TEXT_ALIGN_LEFT);
nk_combobox(context, light_types, LT_MAX - 1, &light->type, row_height, nk_vec2(combo_width, combo_height));
nk_layout_row_dynamic(context, row_height, 1); nk_label(context, "Light Color", NK_TEXT_ALIGN_CENTERED);
nk_layout_row_dynamic(context, row_height, 1);
editor_widget_color_combov3(context, &light->color, 200, 300);
nk_layout_row_dynamic(context, row_height, 1);
nk_property_float(context, "Intensity", 0.f, &light->intensity, 100.f, 0.1f, 0.05f);
if(light->type != LT_DIR)
{
nk_layout_row_dynamic(context, row_height, 1);
light->outer_angle = TO_RADIANS(nk_propertyf(context, "Outer Angle", TO_DEGREES(light->inner_angle), TO_DEGREES(light->outer_angle), 360, 1.f, 0.5f));
nk_layout_row_dynamic(context, row_height, 1);
light->inner_angle = TO_RADIANS(nk_propertyf(context, "Inner Angle", 1.f, TO_DEGREES(light->inner_angle), TO_DEGREES(light->outer_angle), 1.f, 0.5f));
nk_layout_row_dynamic(context, row_height, 1);
nk_property_int(context, "Radius", 1, &light->radius, INT_MAX, 1, 1);
nk_layout_row_dynamic(context, row_height, 1);
nk_property_float(context, "Falloff", 0.f, &light->falloff, 100.f, 0.1f, 0.05f);
}
}
nk_tree_pop(context);
}
}
/* Camera */
if(entity->type == ET_CAMERA)
{
if(nk_tree_push(context, NK_TREE_TAB, "Camera", NK_MAXIMIZED))
{
bool update = false;
struct Camera* camera = &entity->camera;
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Orthographic", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
bool ortho = nk_checkbox_label(context, "", &camera->ortho);
if(ortho != camera->ortho)
{
update = true;
}
if(!camera->ortho)
{
nk_layout_row_dynamic(context, row_height, 1);
float new_fov = nk_propertyf(context, "Fov", 30.f, camera->fov, 90.f, 0.1f, 1.f);
if(new_fov != camera->fov)
{
camera->fov = new_fov;
update = true;
}
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Aspect Ratio", NK_TEXT_ALIGN_LEFT); nk_labelf(context, NK_TEXT_ALIGN_RIGHT, "%.5f", camera->aspect_ratio);
}
nk_layout_row_dynamic(context, row_height, 1); nk_label(context, "Clear Color", NK_TEXT_ALIGN_CENTERED);
nk_layout_row_dynamic(context, row_height, 1);
editor_widget_color_combov4(context, &camera->clear_color, 200, 300);
nk_layout_row_dynamic(context, row_height, 1);
float new_zoom = nk_propertyf(context, "Zoom", 1.f, camera->zoom, FLT_MAX, 0.1f, 1.f);
if(new_zoom != camera->zoom)
{
camera->zoom = new_zoom;
update = true;
}
nk_layout_row_dynamic(context, row_height, 1);
float new_near_z = nk_propertyf(context, "NearZ", -FLT_MAX, camera->nearz, camera->farz, 0.1f, 1.f);
if(new_near_z != camera->nearz)
{
camera->nearz = new_near_z;
update = true;
}
nk_layout_row_dynamic(context, row_height, 1);
float new_far_z = nk_propertyf(context, "FarZ", camera->nearz, camera->farz, FLT_MAX, 0.1f, 2.f);
if(new_far_z != camera->farz)
{
camera->farz = new_far_z;
update = true;
}
if(update)
{
camera_update_view(entity);
camera_update_proj(entity);
}
nk_tree_pop(context);
}
}
}
else
{
nk_label(context, "No Entity Selected", NK_TEXT_ALIGN_CENTERED);
}
nk_tree_pop(context);
}
nk_group_end(context);
}
}
nk_end(context);
context->style.window.padding = default_padding;
/* Render Settings Window */
if(editor_state.renderer_settings_window)
{
const int row_height = 25;
if(nk_begin_titled(context, "Renderer_Settings_Window", "Renderer Settings", nk_rect(half_width, half_height, 300, 350), window_flags))
{
static struct Render_Settings render_settings;
renderer_settings_get(&render_settings);
if(nk_tree_push(context, NK_TREE_TAB, "Debug", NK_MAXIMIZED))
{
static const char* draw_modes[] = {"Triangles", "Lines", "Points"};
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Debug Draw", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
nk_checkbox_label(context, "", &render_settings.debug_draw_enabled);
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Debug Draw Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
render_settings.debug_draw_mode = nk_combo(context, draw_modes, 3, render_settings.debug_draw_mode, 20, nk_vec2(180, 100));
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Debug Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
editor_widget_color_combov4(context, &render_settings.debug_draw_color, 200, 400);
nk_tree_pop(context);
}
if(nk_tree_push(context, NK_TREE_TAB, "Fog", NK_MAXIMIZED))
{
static const char* fog_modes[] = {"None", "Linear", "Exponential", "Exponential Squared"};
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
editor_widget_color_combov3(context, &render_settings.fog.color, 200, 400);
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Fog Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
render_settings.fog.mode = nk_combo(context,
fog_modes,
4,
render_settings.fog.mode,
20,
nk_vec2(180, 100));
nk_layout_row_dynamic(context, row_height, 2);
nk_label(context, "Density", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE);
struct nk_rect bounds = nk_widget_bounds(context);
nk_slider_float(context, 0.f, &render_settings.fog.density, 1.f, 0.005);
if(nk_input_is_mouse_hovering_rect(&context->input, bounds))
{
if(nk_tooltip_begin(context, 100))
{
nk_layout_row_dynamic(context, row_height, 1);
nk_labelf(context, NK_TEXT_ALIGN_CENTERED, "%.3f", render_settings.fog.density);
nk_tooltip_end(context);
}
}
nk_layout_row_dynamic(context, row_height, 1);
nk_property_float(context,
"Start Distance",
0.f,
&render_settings.fog.start_dist,
render_settings.fog.max_dist,
5.f, 10.f);
nk_layout_row_dynamic(context, row_height, 1);
nk_property_float(context,
"Max Distance",
render_settings.fog.start_dist,
&render_settings.fog.max_dist,
10000.f,
5.f, 10.f);
nk_tree_pop(context);
}
renderer_settings_set(&render_settings);
}
else
{
editor_state.renderer_settings_window = 0;
}
nk_end(context);
}
}
void editor_toggle(void)
{
editor_state.enabled = !editor_state.enabled;
}
void editor_widget_color_combov3(struct nk_context* context, vec3* color, int width, int height)
{
struct nk_color temp_color = nk_rgba_f(color->x, color->y, color->z, 1.f);
if(nk_combo_begin_color(context, temp_color, nk_vec2(width, height)))
{
enum color_mode {COL_RGB, COL_HSV};
static int col_mode = COL_RGB;
nk_layout_row_dynamic(context, 25, 2);
col_mode = nk_option_label(context, "RGB", col_mode == COL_RGB) ? COL_RGB : col_mode;
col_mode = nk_option_label(context, "HSV", col_mode == COL_HSV) ? COL_HSV : col_mode;
nk_layout_row_dynamic(context, 120, 1);
temp_color = nk_color_picker(context, temp_color, NK_RGB);
nk_layout_row_dynamic(context, 25, 1);
if(col_mode == COL_RGB)
{
temp_color.r = (nk_byte)nk_propertyi(context, "#R:", 0, temp_color.r, 255, 1,1);
temp_color.g = (nk_byte)nk_propertyi(context, "#G:", 0, temp_color.g, 255, 1,1);
temp_color.b = (nk_byte)nk_propertyi(context, "#B:", 0, temp_color.b, 255, 1,1);
}
else
{
nk_byte tmp[4];
nk_color_hsva_bv(tmp, temp_color);
tmp[0] = (nk_byte)nk_propertyi(context, "#H:", 0, tmp[0], 255, 1,1);
tmp[1] = (nk_byte)nk_propertyi(context, "#S:", 0, tmp[1], 255, 1,1);
tmp[2] = (nk_byte)nk_propertyi(context, "#V:", 0, tmp[2], 255, 1,1);
temp_color = nk_hsva_bv(tmp);
}
float empty = 1.f;
nk_color_f(&color->x, &color->y, &color->z, &empty, temp_color);
nk_combo_end(context);
}
}
void editor_widget_color_combov4(struct nk_context* context, vec4* color, int width, int height)
{
struct nk_color temp_color = nk_rgba_f(color->x, color->y, color->z, color->w);
if(nk_combo_begin_color(context, temp_color, nk_vec2(width, height)))
{
enum color_mode {COL_RGB, COL_HSV};
static int col_mode = COL_RGB;
nk_layout_row_dynamic(context, 25, 2);
col_mode = nk_option_label(context, "RGB", col_mode == COL_RGB) ? COL_RGB : col_mode;
col_mode = nk_option_label(context, "HSV", col_mode == COL_HSV) ? COL_HSV : col_mode;
nk_layout_row_dynamic(context, 120, 1);
temp_color = nk_color_picker(context, temp_color, NK_RGBA);
nk_layout_row_dynamic(context, 25, 1);
if(col_mode == COL_RGB)
{
temp_color.r = (nk_byte)nk_propertyi(context, "#R:", 0, temp_color.r, 255, 1,1);
temp_color.g = (nk_byte)nk_propertyi(context, "#G:", 0, temp_color.g, 255, 1,1);
temp_color.b = (nk_byte)nk_propertyi(context, "#B:", 0, temp_color.b, 255, 1,1);
temp_color.a = (nk_byte)nk_propertyi(context, "#A:", 0, temp_color.a, 255, 1,1);
}
else
{
nk_byte tmp[4];
nk_color_hsva_bv(tmp, temp_color);
tmp[0] = (nk_byte)nk_propertyi(context, "#H:", 0, tmp[0], 255, 1,1);
tmp[1] = (nk_byte)nk_propertyi(context, "#S:", 0, tmp[1], 255, 1,1);
tmp[2] = (nk_byte)nk_propertyi(context, "#V:", 0, tmp[2], 255, 1,1);
tmp[3] = (nk_byte)nk_propertyi(context, "#A:", 0, tmp[3], 255, 1,1);
temp_color = nk_hsva_bv(tmp);
}
nk_color_f(&color->x, &color->y, &color->z, &color->w, temp_color);
nk_combo_end(context);
}
}
void editor_cleanup(void)
{
for(int i = 0; i < array_len(debug_vars_list); i++)
editor_debugvar_slot_remove(i);
array_free(debug_vars_list);
array_free(empty_indices);
}
bool editor_widget_v3(struct nk_context* context, vec3* value, const char* name_x, const char* name_y, const char* name_z, float min, float max, float step, float inc_per_pixel, int row_height)
{
bool changed = false;
vec3 val_copy = {0.f, 0.f, 0.f};
vec3_assign(&val_copy, value);
nk_layout_row_dynamic(context, row_height, 1); nk_property_float(context, name_x, min, &value->x, max, step, inc_per_pixel);
nk_layout_row_dynamic(context, row_height, 1); nk_property_float(context, name_y, min, &value->y, max, step, inc_per_pixel);
nk_layout_row_dynamic(context, row_height, 1); nk_property_float(context, name_z, min, &value->z, max, step, inc_per_pixel);
if(!vec3_equals(&val_copy, value)) changed = true;
return changed;
}