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bounding_volumes.c
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
bounding_volumes.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
camera.c
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
camera.h
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Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
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8 years ago |
editor.c
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
editor.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
entity.c
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
entity.h
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
event.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
framebuffer.c
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Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
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8 years ago |
framebuffer.h
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Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
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8 years ago |
game.c
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
game.h
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Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
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8 years ago |
geometry.c
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Made soloud work on linux
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8 years ago |
geometry.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
gl_load.c
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
gl_load.h
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
glad.c
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Changed where third party libs' files are placed in the project
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8 years ago |
gui.c
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Added roboto condensed as default font
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8 years ago |
gui.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
input.c
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Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
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8 years ago |
input.h
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Implemented Reading/Writing keybindings using new parser object
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8 years ago |
light.c
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
light.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
material.c
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Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
material.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
model.c
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Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
model.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
renderer.c
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
renderer.h
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
scene.c
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Began Newton Dynamics Physics integration and modified build script
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8 years ago |
scene.h
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Implemented writing to files through the new Parser and Parser_Object intrerface
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8 years ago |
shader.c
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
shader.h
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
sprite.c
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Made soloud work on linux
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8 years ago |
sprite.h
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Added sprite batch remove function and vbo/vao removal to geometry
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8 years ago |
texture.c
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Implemented file copy, delete operations and dll reloading workaround for windows
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8 years ago |
texture.h
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
transform.c
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
transform.h
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |