A 3d fps game made in OpenGL
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Symmetry/src/libsymmetry
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
..
bounding_volumes.c Implemented Physics raycasting and getting entity as result from raycast 8 years ago
bounding_volumes.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
camera.c Implemented Physics raycasting and getting entity as result from raycast 8 years ago
camera.h Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
editor.c Implemented Physics raycasting and getting entity as result from raycast 8 years ago
editor.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
entity.c Implemented Physics raycasting and getting entity as result from raycast 8 years ago
entity.h Implemented Physics raycasting and getting entity as result from raycast 8 years ago
event.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
framebuffer.c Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
framebuffer.h Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
game.c Implemented Physics raycasting and getting entity as result from raycast 8 years ago
game.h Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
geometry.c Made soloud work on linux 8 years ago
geometry.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
gl_load.c Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
gl_load.h Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
glad.c Changed where third party libs' files are placed in the project 8 years ago
gui.c Added roboto condensed as default font 8 years ago
gui.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
input.c Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
input.h Implemented Reading/Writing keybindings using new parser object 8 years ago
light.c Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
light.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
material.c Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
material.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
model.c Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
model.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
renderer.c Implemented Physics raycasting and getting entity as result from raycast 8 years ago
renderer.h Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
scene.c Began Newton Dynamics Physics integration and modified build script 8 years ago
scene.h Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
shader.c Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
shader.h Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
sprite.c Made soloud work on linux 8 years ago
sprite.h Added sprite batch remove function and vbo/vao removal to geometry 8 years ago
texture.c Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
texture.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
transform.c Implemented Physics raycasting and getting entity as result from raycast 8 years ago
transform.h Implemented Physics raycasting and getting entity as result from raycast 8 years ago