A 3d fps game made in OpenGL
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Symmetry/src/libsymmetry/model.h

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397 B

#ifndef MODEL_H
#define MODEL_H
#include "../common/linmath.h"
struct Entity;
void model_create(struct Entity* entity, const char* geo_name, const char* material_name);
void model_destroy(struct Entity* entity);
int model_set_material_param(struct Entity* entity, const char* name, void* value);
int model_get_material_param(struct Entity* entity, const char* name, void* value_out);
#endif