A 3d fps game made in OpenGL
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Symmetry/assets/entities/pickup_health.symtres

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Entity
{
type : 11
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
pickup_spin_speed : 45.0000
active : true
position : 13.000 3.000 -13.000
pickup_type : 1
pickup_health : 25
name : Pickup_Health
bounding_box_min : -0.500 -0.500 -0.500
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 9
scale : 3.000 3.000 2.000
rotation : 0.000 0.000 0.000 1.000
trigger_mask : 1
active : true
position : 0.000 0.000 0.000
trigger_type : 0
name : Pickup_Health_Trigger
bounding_box_min : -0.500 -0.500 -0.500
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 6
scale : 1.000 1.000 1.000
material : 1
rotation : 0.000 0.000 0.000 1.000
diffuse_color : 0.686 0.000 0.027 1.000
geometry : pickup_health.symbres
active : true
diffuse_texture : white.tga
position : 0.000 0.000 0.000
name : Pickup_Health_Mesh
uv_scale : 1.000 1.000
}