A 3d fps game made in OpenGL
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Symmetry/src/game/enemy.h

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899 B

#ifndef ENEMY_H
#define ENEMY_H
struct Enemy;
struct Scene;
struct Parser_Object;
struct Entity;
struct Hashmap;
enum Turret_State
{
TURRET_DEFAULT = 0,
TURRET_ALERT,
TURRET_ACQUIRE_TARGET,
TURRET_ATTACK,
TURRET_STATE_MAX
};
void enemy_init(struct Enemy* enemy, int type);
void enemy_update_physics(struct Enemy* enemy, struct Scene* scene, float dt);
void enemy_update(struct Enemy* enemy, struct Scene* scene, float dt);
void enemy_reset(struct Enemy* enemy);
struct Enemy* enemy_read(struct Parser_Object* object, const char* name, struct Entity* parent_entity);
void enemy_write(struct Enemy* enemy, struct Hashmap* entity_data);
void enemy_weapon_sound_set(struct Enemy* enemy, const char* sound_filename, int type);
void enemy_static_mesh_set(struct Enemy* enemy, const char* geometry_filename, int material_type);
#endif