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bounding_volumes.c
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Removed unused parameter
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6 years ago |
bounding_volumes.h
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Removed unused parameter
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6 years ago |
camera.c
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Fixed issue where framebuffers had renderbuffers and textures for the same attachments
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6 years ago |
camera.h
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Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
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6 years ago |
console.c
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Implemented in-game hud, keys in posession, key required for door and other game gui skinning
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5 years ago |
console.h
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Fixed issue with paused sounds playing when game is resumed from pause state
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6 years ago |
debug_vars.c
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Began work on in-game gui with separate context and fixed crash when sound source instance is destroyed without checking if its valid
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6 years ago |
debug_vars.h
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Fixed issue with paused sounds playing when game is resumed from pause state
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6 years ago |
door.c
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Implemented pickups and fixed several other lingering errors
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5 years ago |
door.h
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Implemented in-game hud, keys in posession, key required for door and other game gui skinning
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5 years ago |
editor.c
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
editor.h
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
enemy.c
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Implemented Win/Fail states
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6 years ago |
enemy.h
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Added aqcuire target state to turret
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6 years ago |
entity.c
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Implemented pickups and fixed several other lingering errors
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5 years ago |
entity.h
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Implemented pickups and fixed several other lingering errors
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5 years ago |
event.c
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Implemented pickups and fixed several other lingering errors
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5 years ago |
event.h
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Implemented pickups and fixed several other lingering errors
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5 years ago |
framebuffer.c
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Fixed issue where framebuffers had renderbuffers and textures for the same attachments
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6 years ago |
framebuffer.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
game.c
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
game.h
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
geometry.c
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Added shortcut to show entity dialog. Fixed pressing enter not sending commit signal and updated utility script
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6 years ago |
geometry.h
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Added shortcut to show entity dialog. Fixed pressing enter not sending commit signal and updated utility script
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6 years ago |
gl_load.c
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
gl_load.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
glad.c
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
gui.c
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Implemented in-game hud, keys in posession, key required for door and other game gui skinning
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5 years ago |
gui.h
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First mac build! Also fixed bug in shader link error logging.
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6 years ago |
gui_game.c
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
gui_game.h
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Implemented in-game hud, keys in posession, key required for door and other game gui skinning
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5 years ago |
im_render.c
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Changed ray test to use the player's movement direction instead of forward direction when checking for collisions. Added ray drawing function that directly takes ray origin and directions as params instead of ray struct
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6 years ago |
im_render.h
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Changed ray test to use the player's movement direction instead of forward direction when checking for collisions. Added ray drawing function that directly takes ray origin and directions as params instead of ray struct
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6 years ago |
input.c
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
input.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
light.c
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Fixed bug where selecting entity using scene heirarchy would not update the cursor entity
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6 years ago |
light.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
material.c
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Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded
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6 years ago |
material.h
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Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded
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6 years ago |
model.c
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
model.h
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
pickup.c
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Implemented pickups and fixed several other lingering errors
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5 years ago |
pickup.h
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Implemented pickups and fixed several other lingering errors
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5 years ago |
player.c
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Implemented pickups and fixed several other lingering errors
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5 years ago |
player.h
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Implemented pickups and fixed several other lingering errors
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5 years ago |
renderer.c
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Implemented in-game hud, keys in posession, key required for door and other game gui skinning
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5 years ago |
renderer.h
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Updated blender exporter to correctly orientate mesh before exporting
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6 years ago |
scene.c
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Implemented pickups and fixed several other lingering errors
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5 years ago |
scene.h
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Implemented pickups and fixed several other lingering errors
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5 years ago |
scene_funcs.c
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
scene_funcs.h
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
shader.c
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
shader.h
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
sound_source.c
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Fixed crash where existing source buffer would be unloaded by an entity when setting a new source buffer causing a crash if the source buffer was still in use by another entity
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6 years ago |
sound_source.h
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Re-implemented parts of sound source property inspector
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6 years ago |
sprite.c
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
sprite.h
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
texture.c
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Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
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6 years ago |
texture.h
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
transform.c
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Changed property inspector to show local transform values by default entities and show absolute values as read-only
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6 years ago |
transform.h
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Changed property inspector to show local transform values by default entities and show absolute values as read-only
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6 years ago |
trigger.c
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Implemented pickups and fixed several other lingering errors
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5 years ago |
trigger.h
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Implemented 'select parent' button in editor and added trigger event
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6 years ago |