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Symmetry
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A 3d fps game made in OpenGL
gamegame-engineopenglcfps-game
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292 Commits
2 Branches
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82 MiB
C 97.6%
C++ 1.5%
Objective-C 0.4%
GLSL 0.3%
 
 
 
 
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Symmetry/src
History
Shariq Shah bc47664c3d
Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
6 years ago
..
common Changed bounding sphere creation 6 years ago
game Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene 6 years ago
system Fixed rotation gizmo for scaled entities 6 years ago
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