A 3d fps game made in OpenGL
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Symmetry/src/common
Shariq Shah b144e76367 Changed bounding sphere creation 6 years ago
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array.c Implemented showing selected entity in editor with a specific colour 6 years ago
array.h Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
array_str.h Implemented showing selected entity in editor with a specific colour 6 years ago
hashmap.c Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor 6 years ago
hashmap.h Implemented showing selected entity in editor with a specific colour 6 years ago
linmath.c Changed bounding sphere creation 6 years ago
linmath.h Changed bounding sphere creation 6 years ago
log.c Completed sound serialization to/from file and fixed issue with wav files not loading 6 years ago
log.h Implemented showing selected entity in editor with a specific colour 6 years ago
num_types.h Replaced bools in entity with flags 6 years ago
parser.c Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not 6 years ago
parser.h Replaced bools in entity with flags 6 years ago
string_utils.c Implemented showing selected entity in editor with a specific colour 6 years ago
string_utils.h Implemented showing selected entity in editor with a specific colour 6 years ago
utils.c Implemented showing selected entity in editor with a specific colour 6 years ago
utils.h Implemented showing selected entity in editor with a specific colour 6 years ago
variant.c Implemented showing selected entity in editor with a specific colour 6 years ago
variant.h Implemented showing selected entity in editor with a specific colour 6 years ago