A 3d fps game made in OpenGL
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Symmetry/orgfile.org

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#+AUTHOR:Shariq Shah #+EMAIL:bluerriq@gmail.com #+TITLE:Project Symmetry

Project Symmetry

What?

A topdown 2D shooter exploring symmetry.

Why?

  • To create a platform on which i will base further projects on.
  • To learn and remove as many black boxes as possible.
  • Profit!?!

License

All the code in this repository is under GPLv3, see LICENSE for more information

Things TODO

DONE Input

  • State "DONE" from "TODO" [2015-07-02 Thu 01:24]
  • Input maps (addition/removal)
  • Adding removing keys to input maps
  • Changing map na

DONE Shaders

  • State "DONE" from "TODO" [2015-07-11 Sat 17:57]
  • set asset folder
  • load/compile shader

DONE Geometry

  • State "DONE" from "TODO" [2015-07-11 Sat 17:57]

DONE change struct usage

  • State "DONE" from "TODO" [2015-07-21 Tue 15:13]

DONE change Array implementation

  • State "DONE" from "TODO" [2015-07-25 Sat 20:27]

DONE resolve vec-types sizes

  • State "DONE" from "TODO" [2015-07-25 Sat 20:27]

DONE Transform

  • State "DONE" from "TODO" [2015-07-26 Sun 18:01]

DONE Deltatime

  • State "DONE" from "TODO" [2015-07-27 Mon 11:54]

DONE Investigate about Exit() and at_exit() functions and whether to use them or not.

  • State "DONE" from "TODO" [2015-08-02 Sun 19:09]

DONE Fix readme markdown

  • State "DONE" from "TODO" [2015-12-10 Thu 16:36]

DONE Framebuffer and resolution independent rendering

  • State "DONE" from "TODO" [2016-05-27 Fri 18:02]

DONE A simpler build system without dependencies

  • State "DONE" from "TODO" [2016-05-27 Fri 14:50]

DONE Remove dependencies

  • State "DONE" from "TODO" [2017-02-26 Sun 01:46]
  • glfw3
  • glew

DONE Remove Kazmath dependency

  • State "DONE" from "TODO" [2015-12-10 Thu 16:36]

DONE Entity

  • State "DONE" from "TODO" [2015-09-15 Tue 12:17]

TODO Positive and negative values for input_maps and returning corresponding values when they are true

DONE Find a permanent solution for build system

  • State "DONE" from "TODO" [2017-03-15 Wed 00:59]

TODO Text rendering using freetype or stb lib

DONE Textures

  • State "DONE" from "TODO" [2015-10-09 Fri 18:47]

DONE Camera

  • State "DONE" from "TODO" [2015-08-19 Wed 13:30]

DONE Test render

  • State "DONE" from "TODO" [2015-08-19 Wed 13:30]

TODO Bounding Boxes

  • Recalculated bounding boxes for rotated meshes?

TODO File extension checking for asset loading

DONE Materials

  • State "DONE" from "TODO" [2015-10-13 Tue 19:38]

DONE Mesh/Model

  • State "DONE" from "TODO" [2015-10-13 Tue 19:38]

TODO Add modifiers to input maps to enable combinations for example, c-x, m-k etc

DONE Heirarchical Transforms

DONE Materials with textures

  • State "DONE" from "TODO" [2015-10-15 Thu 21:21]

DONE Lights!

  • State "DONE" from "TODO" [2017-03-14 Tue 00:31]

DONE Fix problems with texture units

  • State "DONE" from "TODO" [2016-05-30 Mon 00:57]

CANCELED Draw light volumes

  • State "CANCELED" from "TODO" [2017-02-26 Sun 15:39]
    Deferred rendering on hold for now.

TODO Fix problems with frustrum culling

  • Recalculate bounding boxes for rotated meshes?

TODO 2d drawing routines

  • Sprite batching

DONE Gui

  • State "DONE" from "TODO" [2017-03-15 Wed 23:41]

CANCELED Image based lighting?

  • State "CANCELED" from "TODO" [2017-03-14 Tue 00:31]
    Not a requirement for current project

CANCELED Deferred rendering?

  • State "CANCELED" from "TODO" [2017-02-26 Sun 01:49]
    Sticking with forward rendering for now and focusing on tools etc.

TODO Fix mouse bugs on windows

DONE Fix mousewheel bugs and gui not responding to mousewheel input

  • State "DONE" from "TODO" [2017-03-19 Sun 01:31]

TODO Ability to mark meshes for debug rendering with possibility of different color for each?

TODO Setup cross compilation with mingw or stick to msvc?

DONE Toggleable debug drawing for meshes

  • State "DONE" from "TODO" [2017-03-18 Sat 16:18]

TODO Interleaved vbos for meshes and changes to blender exporter accordingly

TODO Enumerate and save all the uniform and attribute positions in shader when it is added and cache them in shader object?

TODO Physics/Collision detection in 2d

TODO Complete gui integration

x Font selection x Font atlas proper cleanup

  • Decoupled event handling of gui and input if possible
  • Custom rendering for gui

TODO Allow passsing base path as commandline argument?

TODO 3d sound using OpenAL

TODO Array-based Hashmaps

TODO Sprite sheet animations

TODO Replace orgfile with simple text readme and reduce duplication?

TODO Live data views in editor

DONE Camera resize on window reisze

  • State "DONE" from "TODO" [2017-03-20 Mon 15:22]

DONE Resizable framebuffers and textures

  • State "DONE" from "TODO" [2017-03-16 Thu 22:50]

DONE Support for multiple color attachments in framebuffers?

  • State "DONE" from "TODO" [2017-03-16 Thu 22:51]

TODO Multisampled textures and framebuffers

DONE Better way to store and manage textures attached to framebuffers

  • State "DONE" from "TODO" [2017-03-16 Thu 22:51]

TODO Validate necessary assets at game launch

TODO Variant type

TODO Log and debug/stats output in gui

TODO Editor

TODO Event Subsystem

TODO Keybindings for gui?

TODO Textual/Binary format for data serialization and persistance

TODO Better logging

TODO Hatching/Ink rendering style

DONE Compile and test on windows

  • State "DONE" from "TODO" [2017-03-14 Tue 00:32]

TODO Array based string type comptible with cstring(char*)

DONE Fix mouse bugs

  • State "DONE" from "TODO" [2017-03-01 Wed 00:45]

DONE Fix

DONE issues with opengl context showing 2.1 only

  • State "DONE" from "TODO" [2017-03-19 Sun 14:03]
  • State "DONE" from "TODO" [2017-02-26 Sun 15:39]

TODO Improve this readme

TODO ???

TODO Profit!