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58 lines
2.0 KiB
58 lines
2.0 KiB
* Project Symmetry
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** What?
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An attempt to convert all previous code written in Project Abstraction(written in C++) to C
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while using as few libraries as possible.
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** Why?
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- To create a platform on which i will base further projects on.
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- To learn and remove as many black boxes as possible.
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- Profit!?!
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* Things TODO
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** DONE Input
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- State "DONE" from "TODO" [2015-07-02 Thu 01:24]
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- Input maps (addition/removal)
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- Adding removing keys to input maps
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- Changing map na
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** DONE Shaders
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- State "DONE" from "TODO" [2015-07-11 Sat 17:57]
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- set asset folder
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- load/compile shader
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** DONE Geometry
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- State "DONE" from "TODO" [2015-07-11 Sat 17:57]
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** DONE change struct usage
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- State "DONE" from "TODO" [2015-07-21 Tue 15:13]
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** DONE change Array implementation
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- State "DONE" from "TODO" [2015-07-25 Sat 20:27]
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** DONE resolve vec-types sizes
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- State "DONE" from "TODO" [2015-07-25 Sat 20:27]
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** DONE Transform
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- State "DONE" from "TODO" [2015-07-26 Sun 18:01]
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** DONE Deltatime
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- State "DONE" from "TODO" [2015-07-27 Mon 11:54]
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** DONE Investigate about Exit() and at_exit() functions and whether to use them or not.
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- State "DONE" from "TODO" [2015-08-02 Sun 19:09]
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** TODO Fix readme markdown
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** TODO Framebuffer and resolution independent rendering
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** DONE Entity
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- State "DONE" from "TODO" [2015-09-15 Tue 12:17]
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** TODO Positive and negative values for input_maps and returning corresponding values when they are true
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** TODO Textures
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** DONE Camera
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- State "DONE" from "TODO" [2015-08-19 Wed 13:30]
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** DONE Test render
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- State "DONE" from "TODO" [2015-08-19 Wed 13:30]
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** TODO Bounding Boxes
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** TODO Materials
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** TODO Mesh/Model
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** TODO Add modifiers to input maps to enable combinations for example, c-x, m-k etc
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** DONE Heirarchical Transforms
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- State "DONE" from "TODO" [2015-09-14 Mon 20:55]
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** TODO 2d drawing routines
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** TODO Gui
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** TODO Physics
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** TODO Improve the readme
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** TODO ???
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** TODO Profit!
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