- Determine whether we should enable or disble picking when a tool is active within an editor
- Shift-A to add entity to scene
? Only show bounding box for hovered entity instead of wireframe mesh
? Only show bounding box for hovered entity instead of wireframe mesh
- Fix crash where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
- Fix crash where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
? Write entity flags to scene file or when saving entity to file?
? Write entity flags to scene file or when saving entity to file?
@ -7,7 +7,6 @@ Todo:
- Command to create a placeholder entity of a particular type in a file
- Command to create a placeholder entity of a particular type in a file
- Reduce the opacity of wireframe around selected entity in editor
- Reduce the opacity of wireframe around selected entity in editor
- Release mouse when window loses focus and limit fps
- Release mouse when window loses focus and limit fps
- Allow picking and selecting other entity types in editor i.e. the ones that don't have meshes
? Maybe reuse that same framebuffer/textures for active viewers
? Maybe reuse that same framebuffer/textures for active viewers
? When saving a scene entity entry, save the changed properties as well, that way when the scene is loaded, we load the base properties from archetype and the ones we changed per entry are saved when we saved the entity
? When saving a scene entity entry, save the changed properties as well, that way when the scene is loaded, we load the base properties from archetype and the ones we changed per entry are saved when we saved the entity
this will prevent us from having needless amount of entities with only minor changes from one another
this will prevent us from having needless amount of entities with only minor changes from one another
@ -403,3 +402,4 @@ Done:
* Add links to Itch.io builds of the game in readme and on the blog. Add link to blog in the readme as well
* Add links to Itch.io builds of the game in readme and on the blog. Add link to blog in the readme as well
* Show version number in editor and console
* Show version number in editor and console
* Save/Load base bounding boxes for entity types other than static mesh
* Save/Load base bounding boxes for entity types other than static mesh
* Disabled picking when a tool is active in editor