379 Commits (dev)
 

Author SHA1 Message Date
Shariq Shah c7f3d480ea variants can now be parsed from strings 9 years ago
Shariq Shah b1f20862f2 Added conversion to string for variant 9 years ago
Shariq Shah a17cb85b92 Added hashmaps 9 years ago
Shariq Shah faa40bb206 Added string and boolean types to variant 9 years ago
Shariq Shah fb77575f04 Fixed bugs with key release by changing key polling behaviour 9 years ago
Shariq Shah d47a13ad5d Added Visual Studio solution under mercurial and made fixed problem with symbolic links made with makefile 9 years ago
Shariq Shah 6c2ec5a688 Fixed bug with frustum culling not working sometimes 9 years ago
Shariq Shah e95074a904 Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows 9 years ago
Shariq Shah 145a0977ee Fixed makefile always rebuilding from scratch 9 years ago
Shariq Shah 14992ad143 Fixed glaring bug in al_check macro 9 years ago
Shariq Shah 0e8c68a44a Update makefile 9 years ago
Shariq Shah e43b3aa324 Added OpenAL-soft for sound playback 9 years ago
Shariq Shah 563705fb71 Updated readme and made minor changes to editor 9 years ago
Shariq Shah f8a88791f1 Added support for registering and view live debug variable data in editor 9 years ago
Shariq Shah 6775ebc612 Cameras can now be marked for automatic resize on window resize event 9 years ago
Shariq Shah 58b1c59eaa Fixed bugs with fog setttings in editor 9 years ago
Shariq Shah 598ac1c5cf Added window to render settings to editor ui and updated nuklear version 9 years ago
Shariq Shah 97ac88e7da Began work on editor and fixed bug with mousewheel events 9 years ago
Shariq Shah 3389c423df Properly implemented simple toggleable debug drawing for meshes 9 years ago
Shariq Shah 4a091cea9a Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
Shariq Shah 8210ba663c Modified camera fbos to not create renderbuffers for color instead they always create texture 9 years ago
Shariq Shah 6909a1cda6 Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 9 years ago
Shariq Shah 19da9025a5 Added functionality to set current gui font and copied themes from nuklear examples 9 years ago
Shariq Shah 9007024b26 Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
Shariq Shah fc57ea5f31 Added functionaly to create symlink to assets folder post build under linux 9 years ago
Shariq Shah 0748d3d4ff Switched to cmake as build system 9 years ago
Shariq Shah 511e2266ce Switched from git to mercurial 9 years ago
Shariq Shah 1c031802d0 Made several modifications, fixes and additions to compile and run on windows 9 years ago
Shariq Shah b151e2d52f Fixed mousebutton and relative mouse movement bugs 9 years ago
Shariq Shah 22684f22d5 Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
Shariq Shah 1ff8de31e3 Updated readme 9 years ago
Shariq Shah e2bf6e4816 Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 9 years ago
Shariq Shah 80a1f36bbd Added Fog 9 years ago
Shariq Shah 4d52269b68 Fixed issues with non-uniform scale and normals 9 years ago
Shariq Shah b826b66fae Switched to Blinn_Phong speculars 9 years ago
Shariq Shah b53dcf287e Added spot lights 9 years ago
Shariq Shah c9cdfb5fff Added directional lights and removed some unused code 9 years ago
Shariq Shah 08a7b96ace Reverted to forward rendering, added default values for uniforms 9 years ago
Shariq Shah 84ff35053c Fixed texture units' issue 9 years ago
Shariq Shah 1698de9ff2 Added basic light code 9 years ago
Shariq Shah b58fa413bc Fixed problems with fbo's depth texture not rendering because of texture unit 9 years ago
Shariq Shah f815dafd82 Implemented rendering vertex data to gbuffer 9 years ago
Shariq Shah bb3abf5e00 Added shaders required so far and default assets 9 years ago
Shariq Shah 4286a0ba7c Moved from premake4 to simple makefiles 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago
Shariq Shah 69122f081d Added separate clear color for each camera 10 years ago
Shariq Shah ed1edf44ce Implemented resolution independent rendering and RTT 10 years ago
Shariq Shah c1ea63f571 Updated TODO 10 years ago
Shariq Shah 094d722b8d Added LICENSE file 10 years ago
Shariq Shah 521a566e38 Fixed readme errors by using simple ascii format for export in org 10 years ago