This website works better with JavaScript.
Explore
Help
Sign In
shariq
/
Symmetry
Watch
1
Star
0
Fork
You've already forked Symmetry
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
369
Commits
2
Branches
0
Tags
82 MiB
Tag:
Branch:
Tree:
06adc22110
dev
master
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '06adc22110'
${ noResults }
Commit Graph
30 Commits (06adc221109074d7035324b7a6db9b2147d60175)
Author
SHA1
Message
Date
Shariq Shah
06adc22110
Added player start and fixed bug with editor camera pitch locking
5 years ago
Shariq Shah
e7022af69f
Added notification display in editor
5 years ago
Shariq Shah
61afe3d0d7
Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders
5 years ago
Shariq Shah
ed3bba2930
Added background music to scene
5 years ago
Shariq Shah
360a768952
Implemented flag for ignoring collision and Added pickups to editor
5 years ago
Shariq Shah
a988bdea8a
Implemented pickups and fixed several other lingering errors
5 years ago
Shariq Shah
2adcef4a1f
Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
5 years ago
Shariq Shah
238d1518a3
Implemented in-game hud, keys in posession, key required for door and other game gui skinning
5 years ago
Shariq Shah
c83c4a8eb4
Implemented Win/Fail states
6 years ago
Shariq Shah
66cf5cc087
Added saving scene init/cleanup funcs if there are any assigned when saving the scene
6 years ago
Shariq Shah
de632471e8
Implemented event subscriptions for specific senders
6 years ago
Shariq Shah
e9ab3ae4af
Added landing and jumping sounds
6 years ago
Shariq Shah
d635bab4ec
Implemented checking for key mask when door is triggered and added player properties to property inspector
6 years ago
Shariq Shah
833bfecf1d
Added simple auto open/close door
6 years ago
Shariq Shah
87f478b134
Implemented 'select parent' button in editor and added trigger event
6 years ago
Shariq Shah
ac16c151a3
Started implementing trigger entity type
6 years ago
Shariq Shah
e62bf12bc5
Added per-scene init and cleanup functions
6 years ago
Shariq Shah
2ebd4feac4
Added aqcuire target state to turret
6 years ago
Shariq Shah
8f9a43d1ec
Added turret rotation
6 years ago
Shariq Shah
c3305a9522
Groundwork for enemy entity type
6 years ago
Shariq Shah
5ffa594200
Added utility sound_source entity functions
6 years ago
Shariq Shah
eb91c66d36
Added simple player movement with jump, gravity and collision
6 years ago
Shariq Shah
43fe537db1
Implemented saving/loaded bounding boxes for entities that are not static meshes
6 years ago
Shariq Shah
a9c6acf721
Fixed transformed bounding box calculation
6 years ago
Shariq Shah
33e07e5a52
Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
6 years ago
Shariq Shah
b8b4f13809
Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
6 years ago
Shariq Shah
964cbc3321
Implemented saving/loading player camera's clear color when scene is saved/loaded
6 years ago
Shariq Shah
8393b2a422
Entities in scene hierarchy are now separated into tabs depending on their type
6 years ago
Shariq Shah
76a6e48f5e
Minor addition and refinements in editor behaviour
6 years ago
Shariq Shah
6629078c3e
Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
6 years ago