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Symmetry
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Commit Graph
17 Commits (06adc221109074d7035324b7a6db9b2147d60175)
Author
SHA1
Message
Date
Shariq Shah
06adc22110
Added player start and fixed bug with editor camera pitch locking
5 years ago
Shariq Shah
e7022af69f
Added notification display in editor
5 years ago
Shariq Shah
61afe3d0d7
Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders
5 years ago
Shariq Shah
ed3bba2930
Added background music to scene
5 years ago
Shariq Shah
360a768952
Implemented flag for ignoring collision and Added pickups to editor
5 years ago
Shariq Shah
a988bdea8a
Implemented pickups and fixed several other lingering errors
5 years ago
Shariq Shah
2adcef4a1f
Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
5 years ago
Shariq Shah
238d1518a3
Implemented in-game hud, keys in posession, key required for door and other game gui skinning
5 years ago
Shariq Shah
c83c4a8eb4
Implemented Win/Fail states
6 years ago
Shariq Shah
66cf5cc087
Added saving scene init/cleanup funcs if there are any assigned when saving the scene
6 years ago
Shariq Shah
de632471e8
Implemented event subscriptions for specific senders
6 years ago
Shariq Shah
e9ab3ae4af
Added landing and jumping sounds
6 years ago
Shariq Shah
d635bab4ec
Implemented checking for key mask when door is triggered and added player properties to property inspector
6 years ago
Shariq Shah
833bfecf1d
Added simple auto open/close door
6 years ago
Shariq Shah
87f478b134
Implemented 'select parent' button in editor and added trigger event
6 years ago
Shariq Shah
ac16c151a3
Started implementing trigger entity type
6 years ago
Shariq Shah
e62bf12bc5
Added per-scene init and cleanup functions
6 years ago
Shariq Shah
2ebd4feac4
Added aqcuire target state to turret
6 years ago
Shariq Shah
8f9a43d1ec
Added turret rotation
6 years ago
Shariq Shah
c3305a9522
Groundwork for enemy entity type
6 years ago
Shariq Shah
5ffa594200
Added utility sound_source entity functions
6 years ago
Shariq Shah
eb91c66d36
Added simple player movement with jump, gravity and collision
6 years ago
Shariq Shah
43fe537db1
Implemented saving/loaded bounding boxes for entities that are not static meshes
6 years ago
Shariq Shah
a9c6acf721
Fixed transformed bounding box calculation
6 years ago
Shariq Shah
33e07e5a52
Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
6 years ago
Shariq Shah
b8b4f13809
Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
6 years ago
Shariq Shah
964cbc3321
Implemented saving/loading player camera's clear color when scene is saved/loaded
6 years ago
Shariq Shah
8393b2a422
Entities in scene hierarchy are now separated into tabs depending on their type
6 years ago
Shariq Shah
76a6e48f5e
Minor addition and refinements in editor behaviour
6 years ago