128 Commits (4774e83133b39ae536935bd6ae9f5a711563693f)
 

Author SHA1 Message Date
Shariq Shah 4774e83133 Implemented writing scene to file 9 years ago
shariq 62639d9689 Made dll reloading fallback work on linux and added default keybindings 9 years ago
Shariq Shah 73107e244c Added roboto condensed as default font 9 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 9 years ago
Shariq Shah 868b160930 Implemented file copy, delete operations and dll reloading workaround for windows 9 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 9 years ago
Shariq Shah c96de173f9 Updated TODO 9 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 9 years ago
shariq f121fc75a4 Fixed minor error in genie.lua 9 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 9 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 9 years ago
shariq 132e49f434 Added support for launching under wayland on linux and ability to select between x11 and wayland through config file 9 years ago
shariq shah d9f135a087 Fixed camera angle resetting when right-click is held. Improved README 9 years ago
shariq shah c60930e739 Made minor modifications to makefiles and changed readme format from org 9 years ago
shariq d400f14770 Updated readme 9 years ago
shariq 5d35656b0c Added inspector for light data and fixed bugs with reading vec types from strings 9 years ago
shariq b5c1f8c85f Added inspectors for entity transformation 9 years ago
shariq f721492a91 Fixed some editor bugs and did initial work on editor layouts 9 years ago
shariq 6a1132fa91 Added entity list viewer to editor which shows all entities currently in the scene 9 years ago
shariq 908181fac1 Implemented initial version of loading entities from file 9 years ago
shariq 34ccb51d2e Implemented writing entity to text file 9 years ago
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 9 years ago
shariq dc43ef3da2 Updated TODO 9 years ago
shariq 3ebb14202a Changed how render settings are read/written 9 years ago
shariq a42954a764 Made minor modifications to rendering models for performance increase 9 years ago
shariq 66de3159e9 Added make target to upload to itch 9 years ago
shariq 5ce6340bf5 Implemented missing heirarchical transforms functionality 9 years ago
shariq 01183bbe5d Fixed frustum culling bug 9 years ago
shariq da302520b7 Fixed crash on exit 9 years ago
shariq 18304569f6 Added option to specify if config file is to be loaded from install or user directory, fixed input bug 9 years ago
shariq 363b42758f Fixed bug with only one model rendering 9 years ago
shariq b7f490ebdb All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 9 years ago
shariq 104481b617 Fixed minor bugs 9 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 9 years ago
shariq ede02d950c Added logging output to file along with console and coloured makefile output 9 years ago
shariq baab23980e Added option to read/write files from installation directory or user preferences directory 9 years ago
shariq 595038e0a0 Updated orgfile 9 years ago
shariq bd96f9ab45 Added saving input maps to file 9 years ago
shariq 529629d32b Fixed bug in input map creation 9 years ago
shariq 8d56005853 Added reading keybindings from file and made slight modifications to makefiles 9 years ago
shariq b761fae326 Simplified config parsing 9 years ago
shariq 8fa5278dc6 Fixed bugs related to multiple modifier detection 10 years ago
shariq 77737dfd3c Added modifiers to keymaps 10 years ago
shariq a573482f4c Added writing cvars back to file from memory 10 years ago
shariq c81d3f9d12 Added reading configuration from config_vars and config.cfg located at root folder of assets 10 years ago
shariq e38cc2ec36 Switched build process to use libraries provided by system and added mingw-cross compilation makefile instead of visual studio build for windows. Switched to dynamic libs all over 10 years ago
shariq 4ddb5576cd Implemented better handling of init failure, fixed input 'lag' and fullscreen bugs by recompiling SDL2 with automake and more libraries installed 10 years ago
shariq 5c5ac44b98 Fixed some errors pointed out by valgrind 10 years ago
shariq ff51f3f990 Added foreach loop macro for hashmaps 10 years ago
Shariq Shah c7f3d480ea variants can now be parsed from strings 10 years ago