63 Commits (4eb832749ea14f76dc0819e9607d36a968d84bce)

Author SHA1 Message Date
Shariq Shah 1514f3990f Added sliding along walls and other obstacles when facing them head on 6 years ago
Shariq Shah b427932c34 Removed unused parameter 6 years ago
Shariq Shah ae1364d2cd Added finding bounding box normal from intersection point and ray 6 years ago
Shariq Shah eb91c66d36 Added simple player movement with jump, gravity and collision 6 years ago
Shariq Shah 4986df6fb6 Fixed crash where deleting a hovered entity in editor would result in us crashing because the editor didn't know about the updated state of the entity and would still be pointing to it 6 years ago
Shariq Shah 8fa7de827c Added shortcut to show entity dialog. Fixed pressing enter not sending commit signal and updated utility script 6 years ago
Shariq Shah 6546a95538 We no longer keep around geometry data after passing it on to opengl as it is not needed anymore resulting in some memory savings 6 years ago
Shariq Shah 33c2ea7ceb Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa 6 years ago
Shariq Shah 1447a9403f Fixed issue where framebuffers had renderbuffers and textures for the same attachments 6 years ago
Shariq Shah 475fdf564f Disabled picking in editor when an axis is selected and a tool is active to make the editor a lot less annoying to use 6 years ago
Shariq Shah 43fe537db1 Implemented saving/loaded bounding boxes for entities that are not static meshes 6 years ago
Shariq Shah c3d2e2c4c1 updated workflow file and readme 6 years ago
Shariq Shah c2d534ceeb Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README 6 years ago