108 Commits (5ffa5942000bfbae873654c69c26b8c4b0b09117)

Author SHA1 Message Date
Shariq Shah 5ffa594200 Added utility sound_source entity functions 6 years ago
Shariq Shah 708a9f9853 Brought back sprinting and moved player movement related variables to config file 6 years ago
Shariq Shah e6a748c458 Changed ray test to use the player's movement direction instead of forward direction when checking for collisions. Added ray drawing function that directly takes ray origin and directions as params instead of ray struct 6 years ago
Shariq Shah ae1364d2cd Added finding bounding box normal from intersection point and ray 6 years ago
Shariq Shah 4986df6fb6 Fixed crash where deleting a hovered entity in editor would result in us crashing because the editor didn't know about the updated state of the entity and would still be pointing to it 6 years ago
Shariq Shah 8fa7de827c Added shortcut to show entity dialog. Fixed pressing enter not sending commit signal and updated utility script 6 years ago
Shariq Shah 6546a95538 We no longer keep around geometry data after passing it on to opengl as it is not needed anymore resulting in some memory savings 6 years ago
Shariq Shah 33c2ea7ceb Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa 6 years ago
Shariq Shah 475fdf564f Disabled picking in editor when an axis is selected and a tool is active to make the editor a lot less annoying to use 6 years ago
Shariq Shah 43fe537db1 Implemented saving/loaded bounding boxes for entities that are not static meshes 6 years ago
Shariq Shah c2d534ceeb Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README 6 years ago
Shariq Shah bc47664c3d Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene 6 years ago
Shariq Shah b144e76367 Changed bounding sphere creation 6 years ago
Shariq Shah 9c89516d3a Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test 6 years ago
Shariq Shah ca3a5ac6ec Implemented ray-boundingbox intersection test 6 years ago
Shariq Shah 2709c283f8 Fixed rotation gizmo for scaled entities 6 years ago
Shariq Shah 5b69d7fc23 Implemented bounding box visualization in editor 6 years ago
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah 4238c2b16f Added bounding inside transforms of entities that are recomputed when the entity transforms 6 years ago
Shariq Shah 33e07e5a52 Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not 6 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded 6 years ago
Shariq Shah 8393b2a422 Entities in scene hierarchy are now separated into tabs depending on their type 6 years ago
Shariq Shah 76a6e48f5e Minor addition and refinements in editor behaviour 6 years ago
Shariq Shah bd55fc66bf Implemented duplicating selected entity in editor 6 years ago
Shariq Shah e81372c88e Implemented saving/loading entites using dialogs from editor 6 years ago
Shariq Shah 16beb89250 Implemented editor functionality to read/write scene to/from files 6 years ago
Shariq Shah 4849f7d3e4 Implemented setting/resetting entity's parent in editor 6 years ago
Shariq Shah a721af2279 Implemented renaming entities from editor 6 years ago
Shariq Shah bff55ba6f5 Added button in property inspector to reset the local transform for entity 6 years ago
Shariq Shah 197e195703 Implmented command history for console 6 years ago
Shariq Shah 25c73af114 Implemented shortcut keys to cycle between debug_vars locations and to toggle it on and off 6 years ago
Shariq Shah 42a25e0499 Re-implemented and improved debug vars that can display different types of numerical and graphical data without needing any slots 6 years ago
Shariq Shah 115873b586 Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor 6 years ago
Shariq Shah c874dcf598 Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor 6 years ago
Shariq Shah 11b2f2da14 Fixed gimbal lock by fixing the quaternion multiplication order when getting absolute rotation for camera entity 6 years ago
Shariq Shah 7134d23e6b Added very hacky fps controls 6 years ago
Shariq Shah 7cac003172 Updated blender exporter to work with version 2.80 6 years ago
Shariq Shah a3ece7df14 Entities loaded with entity_load command can now be optionally renamed 6 years ago
Shariq Shah 0ea5ee3e89 Fixed issue where cameras would use the render resolution set in config instead of actual resolution 6 years ago
Shariq Shah 4f3632bb3e Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
Shariq Shah 239d44ac6e Fixed bug with meshes registering with uninitialized materials and not rendering 6 years ago
Shariq Shah 6629078c3e Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy 6 years ago
Shariq Shah 7150aff216 Replaced bools in entity with flags 6 years ago
Shariq Shah cf8f989301 Implemented first version of reading/writing entites to/from files 6 years ago
Shariq Shah 651cbf1883 Implemented command to save scene to file 6 years ago
Shariq Shah a5f9184a4e Implemented contextual menu to re-enter sound sourece filename 6 years ago
Shariq Shah 187fe1fa01 Fixed entering new geometry name by using contextual menus 6 years ago
Shariq Shah bb8f247936 Implemented contextual menu for entering new diffuse texture name for static meshes in editor 6 years ago
Shariq Shah 7413dec494 Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor 6 years ago