Shariq Shah
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90cb201359
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Fixed GL_CHECK macro and replaced all renderer_gl_check usage with GL_CHECK
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7 years ago |
Shariq Shah
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56482d06b2
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Fixed bugs in rendering code, began separating editor camera from game camera
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7 years ago |
Shariq Shah
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a28c5bbda7
|
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
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8c0433e2be
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Implemented Debug physics mesh drawing for box and sphere primitives
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8 years ago |
Shariq Shah
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8782bf27ac
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Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles
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8 years ago |
Shariq Shah
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6728ac5f8c
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Made sprite batch 2d only
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8 years ago |
Shariq Shah
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a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
shariq
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ae340d57eb
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Made soloud work on linux
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8 years ago |
Shariq Shah
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50b4b33bf1
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Added sprite batch remove function and vbo/vao removal to geometry
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8 years ago |
Shariq Shah
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33ae972f04
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
shariq
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f7ae03fb9b
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Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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16b3293b41
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Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
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5d35656b0c
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Added inspector for light data and fixed bugs with reading vec types from strings
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8 years ago |
shariq
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b5c1f8c85f
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Added inspectors for entity transformation
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8 years ago |
shariq
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34ccb51d2e
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Implemented writing entity to text file
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8 years ago |
shariq
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31c59dd7a9
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Transferred all rendering related code from model to renderer
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8 years ago |
shariq
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3ebb14202a
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Changed how render settings are read/written
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8 years ago |
shariq
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b7f490ebdb
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
shariq
|
c81d3f9d12
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Added reading configuration from config_vars and config.cfg located at root folder of assets
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8 years ago |
Shariq Shah
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145a0977ee
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Fixed makefile always rebuilding from scratch
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9 years ago |
Shariq Shah
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f8a88791f1
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Added support for registering and view live debug variable data in editor
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9 years ago |
Shariq Shah
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6775ebc612
|
Cameras can now be marked for automatic resize on window resize event
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9 years ago |
Shariq Shah
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598ac1c5cf
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
Shariq Shah
|
97ac88e7da
|
Began work on editor and fixed bug with mousewheel events
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9 years ago |
Shariq Shah
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3389c423df
|
Properly implemented simple toggleable debug drawing for meshes
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9 years ago |
Shariq Shah
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4a091cea9a
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Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering
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9 years ago |
Shariq Shah
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6909a1cda6
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
Shariq Shah
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9007024b26
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
Shariq Shah
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1c031802d0
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
Shariq Shah
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22684f22d5
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
Shariq Shah
|
e2bf6e4816
|
Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
Shariq Shah
|
80a1f36bbd
|
Added Fog
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9 years ago |
Shariq Shah
|
c9cdfb5fff
|
Added directional lights and removed some unused code
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9 years ago |
Shariq Shah
|
08a7b96ace
|
Reverted to forward rendering, added default values for uniforms
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9 years ago |
Shariq Shah
|
84ff35053c
|
Fixed texture units' issue
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9 years ago |
Shariq Shah
|
b58fa413bc
|
Fixed problems with fbo's depth texture not rendering because of texture unit
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9 years ago |
Shariq Shah
|
f815dafd82
|
Implemented rendering vertex data to gbuffer
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9 years ago |
Shariq Shah
|
13465911d7
|
Added bounding volume computation and frustum culling
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10 years ago |
Shariq Shah
|
69122f081d
|
Added separate clear color for each camera
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10 years ago |
Shariq Shah
|
ed1edf44ce
|
Implemented resolution independent rendering and RTT
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10 years ago |
Shariq Shah
|
521a566e38
|
Fixed readme errors by using simple ascii format for export in org
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10 years ago |
Shariq Shah
|
0ad1676547
|
Removed kazmath dependency
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10 years ago |
Shariq Shah
|
568d03f155
|
Added render to texture support
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10 years ago |
Shariq Shah
|
3f4e84d6d3
|
Added fbos and changed texture creation
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10 years ago |
Shariq Shah
|
fc10cb9357
|
Added uncompressed tga loader
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10 years ago |
Shariq Shah
|
f82493181d
|
Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
Shariq Shah
|
1b649feadc
|
Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
Shariq Shah
|
6d56ff2bb1
|
Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |