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Symmetry
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Commit Graph
32 Commits (99b2abe0ec37595bebf78fc25ca337d41ccf244a)
Author
SHA1
Message
Date
Shariq Shah
99b2abe0ec
Fixed bugs with trigger
6 years ago
Shariq Shah
ac16c151a3
Started implementing trigger entity type
6 years ago
Shariq Shah
e62bf12bc5
Added per-scene init and cleanup functions
6 years ago
Shariq Shah
ee13448c4a
Re-implemented parts of sound source property inspector
6 years ago
Shariq Shah
b12b480c3d
Updated todo
6 years ago
Shariq Shah
08f6518253
Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file
6 years ago
Shariq Shah
289a480483
Fixed rotation issues with turrets
6 years ago
Shariq Shah
2ebd4feac4
Added aqcuire target state to turret
6 years ago
Shariq Shah
10727fbc33
Implemented simple turret state machine ai
6 years ago
Shariq Shah
9b73126b8c
Updated blender exporter to correctly orientate mesh before exporting
6 years ago
Shariq Shah
4ccf09683e
Introduced configurable fixed time step
6 years ago
Shariq Shah
e18b32a9a5
Added scene reload command and fps display to debug vars and made minor changes to how selected entity is displayed in editor
6 years ago
Shariq Shah
8f9a43d1ec
Added turret rotation
6 years ago
Shariq Shah
8bebda53e5
Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded
6 years ago
Shariq Shah
ddfbbbfa2d
Sound source properties are now applied to each newly created instance
6 years ago
Shariq Shah
c3305a9522
Groundwork for enemy entity type
6 years ago
Shariq Shah
5ffa594200
Added utility sound_source entity functions
6 years ago
Shariq Shah
708a9f9853
Brought back sprinting and moved player movement related variables to config file
6 years ago
Shariq Shah
e6a748c458
Changed ray test to use the player's movement direction instead of forward direction when checking for collisions. Added ray drawing function that directly takes ray origin and directions as params instead of ray struct
6 years ago
Shariq Shah
1514f3990f
Added sliding along walls and other obstacles when facing them head on
6 years ago
Shariq Shah
b427932c34
Removed unused parameter
6 years ago
Shariq Shah
ae1364d2cd
Added finding bounding box normal from intersection point and ray
6 years ago
Shariq Shah
eb91c66d36
Added simple player movement with jump, gravity and collision
6 years ago
Shariq Shah
4986df6fb6
Fixed crash where deleting a hovered entity in editor would result in us crashing because the editor didn't know about the updated state of the entity and would still be pointing to it
6 years ago
Shariq Shah
8fa7de827c
Added shortcut to show entity dialog. Fixed pressing enter not sending commit signal and updated utility script
6 years ago
Shariq Shah
6546a95538
We no longer keep around geometry data after passing it on to opengl as it is not needed anymore resulting in some memory savings
6 years ago
Shariq Shah
33c2ea7ceb
Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa
6 years ago
Shariq Shah
1447a9403f
Fixed issue where framebuffers had renderbuffers and textures for the same attachments
6 years ago
Shariq Shah
475fdf564f
Disabled picking in editor when an axis is selected and a tool is active to make the editor a lot less annoying to use
6 years ago
Shariq Shah
43fe537db1
Implemented saving/loaded bounding boxes for entities that are not static meshes
6 years ago
Shariq Shah
c3d2e2c4c1
updated workflow file and readme
6 years ago
Shariq Shah
c2d534ceeb
Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README
6 years ago