75 Commits (dcb62add683ff0f8179c7f01a02cef4949fd4d05)

Author SHA1 Message Date
Shariq Shah dcb62add68 Added player sprint sound 6 years ago
Shariq Shah a44e61c4e5 Added player walk footstep sound 6 years ago
Shariq Shah d635bab4ec Implemented checking for key mask when door is triggered and added player properties to property inspector 6 years ago
Shariq Shah 882880b7cf Added door properties to property inspector 6 years ago
Shariq Shah 833bfecf1d Added simple auto open/close door 6 years ago
Shariq Shah 87f478b134 Implemented 'select parent' button in editor and added trigger event 6 years ago
Shariq Shah 99b2abe0ec Fixed bugs with trigger 6 years ago
Shariq Shah ac16c151a3 Started implementing trigger entity type 6 years ago
Shariq Shah e62bf12bc5 Added per-scene init and cleanup functions 6 years ago
Shariq Shah ee13448c4a Re-implemented parts of sound source property inspector 6 years ago
Shariq Shah 08f6518253 Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file 6 years ago
Shariq Shah 2ebd4feac4 Added aqcuire target state to turret 6 years ago
Shariq Shah 10727fbc33 Implemented simple turret state machine ai 6 years ago
Shariq Shah 9b73126b8c Updated blender exporter to correctly orientate mesh before exporting 6 years ago
Shariq Shah 8f9a43d1ec Added turret rotation 6 years ago
Shariq Shah c3305a9522 Groundwork for enemy entity type 6 years ago
Shariq Shah 5ffa594200 Added utility sound_source entity functions 6 years ago
Shariq Shah eb91c66d36 Added simple player movement with jump, gravity and collision 6 years ago
Shariq Shah 43fe537db1 Implemented saving/loaded bounding boxes for entities that are not static meshes 6 years ago
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah 33e07e5a52 Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not 6 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded 6 years ago
Shariq Shah 8393b2a422 Entities in scene hierarchy are now separated into tabs depending on their type 6 years ago
Shariq Shah 76a6e48f5e Minor addition and refinements in editor behaviour 6 years ago
Shariq Shah 16beb89250 Implemented editor functionality to read/write scene to/from files 6 years ago
Shariq Shah 4f3632bb3e Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
Shariq Shah 6629078c3e Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy 6 years ago
Shariq Shah 7b84fbdc01 Fixed default config values 6 years ago
Shariq Shah 051c6a97e7 Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled 6 years ago
Shariq Shah 3b5a8aecd3 Moved #version definition to c code and added config option for enabling/disabling vsync 6 years ago
Shariq Shah 6a2bb7e3c4 First mac build! Also fixed bug in shader link error logging. 6 years ago
Shariq Shah 36943a487a Upload latest changes to git before transfer to mac 6 years ago
Shariq Shah adcdab7aad Fixed several sound related bugs and added missing functionality 6 years ago
Shariq Shah 4a6a108d06 Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 7 years ago
Shariq Shah 8c0433e2be Implemented Debug physics mesh drawing for box and sphere primitives 8 years ago
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
Shariq Shah 6728ac5f8c Made sprite batch 2d only 8 years ago
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah 50b4b33bf1 Added sprite batch remove function and vbo/vao removal to geometry 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
Shariq Shah 73107e244c Added roboto condensed as default font 8 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 8 years ago