Shariq Shah
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ee13448c4a
|
Re-implemented parts of sound source property inspector
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6 years ago |
Shariq Shah
|
08f6518253
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Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file
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6 years ago |
Shariq Shah
|
2ebd4feac4
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Added aqcuire target state to turret
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6 years ago |
Shariq Shah
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10727fbc33
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Implemented simple turret state machine ai
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6 years ago |
Shariq Shah
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9b73126b8c
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Updated blender exporter to correctly orientate mesh before exporting
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6 years ago |
Shariq Shah
|
8f9a43d1ec
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Added turret rotation
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6 years ago |
Shariq Shah
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c3305a9522
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Groundwork for enemy entity type
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6 years ago |
Shariq Shah
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5ffa594200
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Added utility sound_source entity functions
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6 years ago |
Shariq Shah
|
eb91c66d36
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Added simple player movement with jump, gravity and collision
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6 years ago |
Shariq Shah
|
43fe537db1
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Implemented saving/loaded bounding boxes for entities that are not static meshes
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6 years ago |
Shariq Shah
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a9c6acf721
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Fixed transformed bounding box calculation
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6 years ago |
Shariq Shah
|
33e07e5a52
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Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
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6 years ago |
Shariq Shah
|
b8b4f13809
|
Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
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6 years ago |
Shariq Shah
|
964cbc3321
|
Implemented saving/loading player camera's clear color when scene is saved/loaded
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6 years ago |
Shariq Shah
|
8393b2a422
|
Entities in scene hierarchy are now separated into tabs depending on their type
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6 years ago |
Shariq Shah
|
76a6e48f5e
|
Minor addition and refinements in editor behaviour
|
6 years ago |
Shariq Shah
|
16beb89250
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Implemented editor functionality to read/write scene to/from files
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6 years ago |
Shariq Shah
|
4f3632bb3e
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
Shariq Shah
|
6629078c3e
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Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
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6 years ago |
Shariq Shah
|
7b84fbdc01
|
Fixed default config values
|
6 years ago |
Shariq Shah
|
051c6a97e7
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
Shariq Shah
|
3b5a8aecd3
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Moved #version definition to c code and added config option for enabling/disabling vsync
|
6 years ago |
Shariq Shah
|
6a2bb7e3c4
|
First mac build! Also fixed bug in shader link error logging.
|
6 years ago |
Shariq Shah
|
36943a487a
|
Upload latest changes to git before transfer to mac
|
6 years ago |
Shariq Shah
|
adcdab7aad
|
Fixed several sound related bugs and added missing functionality
|
6 years ago |
Shariq Shah
|
4a6a108d06
|
Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function
|
6 years ago |
Shariq Shah
|
66b72cca73
|
Implemented showing selected entity in editor with a specific colour
|
6 years ago |
Shariq Shah
|
ccb52b9cf8
|
Update to recent changes on linux
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7 years ago |
Shariq Shah
|
56482d06b2
|
Fixed bugs in rendering code, began separating editor camera from game camera
|
7 years ago |
Shariq Shah
|
8c0433e2be
|
Implemented Debug physics mesh drawing for box and sphere primitives
|
8 years ago |
Shariq Shah
|
9c2856eb87
|
Added primitive support to immediate renderer and put blender addon under version control
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8 years ago |
Shariq Shah
|
8782bf27ac
|
Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles
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8 years ago |
Shariq Shah
|
6728ac5f8c
|
Made sprite batch 2d only
|
8 years ago |
Shariq Shah
|
b2874e5786
|
Fixed issue with physics timestep
|
8 years ago |
Shariq Shah
|
9b8bc3f241
|
Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
|
8 years ago |
Shariq Shah
|
50b4b33bf1
|
Added sprite batch remove function and vbo/vao removal to geometry
|
8 years ago |
Shariq Shah
|
33ae972f04
|
Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
|
8 years ago |
Shariq Shah
|
1a61236082
|
Completed loading and saving entities using the new Parser and Parser_Objects
|
8 years ago |
Shariq Shah
|
73107e244c
|
Added roboto condensed as default font
|
8 years ago |
Shariq Shah
|
e1ad6d8597
|
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
|
8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
|
132e49f434
|
Added support for launching under wayland on linux and ability to select between x11 and wayland through config file
|
8 years ago |
shariq shah
|
c60930e739
|
Made minor modifications to makefiles and changed readme format from org
to simple text file.
|
8 years ago |
shariq
|
baab23980e
|
Added option to read/write files from installation directory or user preferences directory
|
8 years ago |
shariq
|
bd96f9ab45
|
Added saving input maps to file
|
8 years ago |
shariq
|
8d56005853
|
Added reading keybindings from file and made slight modifications to makefiles
|
8 years ago |
shariq
|
b761fae326
|
Simplified config parsing
|
8 years ago |
shariq
|
77737dfd3c
|
Added modifiers to keymaps
|
8 years ago |
shariq
|
a573482f4c
|
Added writing cvars back to file from memory
|
8 years ago |
shariq
|
c81d3f9d12
|
Added reading configuration from config_vars and config.cfg located at root folder of assets
|
8 years ago |