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array.c
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Added render to texture support
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10 years ago |
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array.h
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Added render to texture support
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10 years ago |
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bounding_volumes.c
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Implemented rendering vertex data to gbuffer
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10 years ago |
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bounding_volumes.h
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Added bounding volume computation and frustum culling
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10 years ago |
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camera.c
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Added bounding volume computation and frustum culling
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10 years ago |
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camera.h
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Added bounding volume computation and frustum culling
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10 years ago |
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components.h
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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entity.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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entity.h
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Fixed minor bugs in input code
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10 years ago |
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file_io.c
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
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file_io.h
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Renamed some functions, replaced bool with int and added function to close main window and stop game
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11 years ago |
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framebuffer.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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framebuffer.h
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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game.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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game.h
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First commit
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11 years ago |
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geometry.c
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Added bounding volume computation and frustum culling
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10 years ago |
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geometry.h
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Added bounding volume computation and frustum culling
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10 years ago |
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input.c
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Fixed minor bugs in input code
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10 years ago |
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input.h
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Fixed minor bugs in input code
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10 years ago |
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light.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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light.h
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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linmath.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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linmath.h
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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log.c
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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11 years ago |
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log.h
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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11 years ago |
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main.c
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Modified cleanup to be called by atexit
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11 years ago |
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material.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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material.h
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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model.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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model.h
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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num_types.h
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Added basic light code
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10 years ago |
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renderer.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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renderer.h
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Added fbos and changed texture creation
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10 years ago |
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scene.c
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Added separate clear color for each camera
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10 years ago |
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scene.h
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Added separate clear color for each camera
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10 years ago |
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shader.c
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Removed kazmath dependency
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10 years ago |
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shader.h
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Added texture support to materials
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10 years ago |
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string_utils.c
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Rewrote array to make it easier to use
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11 years ago |
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string_utils.h
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First commit
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11 years ago |
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texture.c
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Added render to texture support
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10 years ago |
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texture.h
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Added render to texture support
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10 years ago |
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transform.c
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Reverted to forward rendering, added default values for uniforms
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10 years ago |
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transform.h
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Fixed issues with heirarchical transformations, camera and absolute directions
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10 years ago |
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utils.c
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
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utils.h
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
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window_system.c
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Removed kazmath dependency
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10 years ago |
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window_system.h
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Added render to texture support
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10 years ago |