A 3d fps game made in OpenGL
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Symmetry/orgfile.org

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#+AUTHOR:Shariq Shah
#+EMAIL:bluerriq@gmail.com
#+TITLE:Project Symmetry
* Project Symmetry
** What?
An attempt to convert all previous code written in Project Abstraction(written in C++) to C
while using as few libraries as possible.
** Why?
- To create a platform on which i will base further projects on.
- To learn and remove as many black boxes as possible.
- Profit!?!
** License
All the code in this repository is under GPLv3, see LICENSE for more information
* Things TODO
** DONE Input
- State "DONE" from "TODO" [2015-07-02 Thu 01:24]
- Input maps (addition/removal)
- Adding removing keys to input maps
- Changing map na
** DONE Shaders
- State "DONE" from "TODO" [2015-07-11 Sat 17:57]
- set asset folder
- load/compile shader
** DONE Geometry
- State "DONE" from "TODO" [2015-07-11 Sat 17:57]
** DONE change struct usage
- State "DONE" from "TODO" [2015-07-21 Tue 15:13]
** DONE change Array implementation
- State "DONE" from "TODO" [2015-07-25 Sat 20:27]
** DONE resolve vec-types sizes
- State "DONE" from "TODO" [2015-07-25 Sat 20:27]
** DONE Transform
- State "DONE" from "TODO" [2015-07-26 Sun 18:01]
** DONE Deltatime
- State "DONE" from "TODO" [2015-07-27 Mon 11:54]
** DONE Investigate about Exit() and at_exit() functions and whether to use them or not.
- State "DONE" from "TODO" [2015-08-02 Sun 19:09]
** DONE Fix readme markdown
- State "DONE" from "TODO" [2015-12-10 Thu 16:36]
** DONE Framebuffer and resolution independent rendering
- State "DONE" from "TODO" [2016-05-27 Fri 18:02]
** DONE A simpler build system without dependencies
- State "DONE" from "TODO" [2016-05-27 Fri 14:50]
** DONE Remove dependencies
- State "DONE" from "TODO" [2017-02-26 Sun 01:46]
- glfw3
- glew
** DONE Remove Kazmath dependency
- State "DONE" from "TODO" [2015-12-10 Thu 16:36]
** DONE Entity
- State "DONE" from "TODO" [2015-09-15 Tue 12:17]
** TODO Positive and negative values for input_maps and returning corresponding values when they are true
** DONE Textures
- State "DONE" from "TODO" [2015-10-09 Fri 18:47]
** DONE Camera
- State "DONE" from "TODO" [2015-08-19 Wed 13:30]
** DONE Test render
- State "DONE" from "TODO" [2015-08-19 Wed 13:30]
** TODO Bounding Boxes
- Recalculated bounding boxes for rotated meshes?
** TODO File extension checking for asset loading
** DONE Materials
- State "DONE" from "TODO" [2015-10-13 Tue 19:38]
** DONE Mesh/Model
- State "DONE" from "TODO" [2015-10-13 Tue 19:38]
** TODO Add modifiers to input maps to enable combinations for example, c-x, m-k etc
** DONE Heirarchical Transforms
** DONE Materials with textures
- State "DONE" from "TODO" [2015-10-15 Thu 21:21]
** DONE Lights!
- State "DONE" from "TODO" [2017-03-14 Tue 00:31]
** DONE Fix problems with texture units
- State "DONE" from "TODO" [2016-05-30 Mon 00:57]
** CANCELED Draw light volumes
- State "CANCELED" from "TODO" [2017-02-26 Sun 15:39] \\
Deferred rendering on hold for now.
** TODO Fix problems with frustrum culling
- Recalculate bounding boxes for rotated meshes?
** TODO 2d drawing routines
** TODO Gui
** CANCELED Image based lighting?
- State "CANCELED" from "TODO" [2017-03-14 Tue 00:31] \\
Not a requirement for current project
** CANCELED Deferred rendering?
- State "CANCELED" from "TODO" [2017-02-26 Sun 01:49] \\
Sticking with forward rendering for now and focusing on tools etc.
** TODO Fix mouse bugs on windows
** TODO Physics
** TODO Variant type
** TODO Event Subsystem
** DONE Compile and test on windows
- State "DONE" from "TODO" [2017-03-14 Tue 00:32]
** TODO Array based string type comptible with cstring(char*)
** DONE Fix mouse bugs
- State "DONE" from "TODO" [2017-03-01 Wed 00:45]
** DONE Fix issues with opengl context showing 2.1 only
- State "DONE" from "TODO" [2017-02-26 Sun 15:39]
** TODO Improve this readme
** TODO ???
** TODO Profit!