A 3d fps game made in OpenGL
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shariq 66de3159e9 Added make target to upload to itch 8 years ago
assets Added option to read/write files from installation directory or user preferences directory 8 years ago
build Added make target to upload to itch 8 years ago
include Switched build process to use libraries provided by system and added mingw-cross compilation makefile instead of visual studio build for windows. Switched to dynamic libs all over 8 years ago
src Implemented missing heirarchical transforms functionality 8 years ago
.dir-locals.el Made several modifications, fixes and additions to compile and run on windows 9 years ago
.hgignore Added Visual Studio solution under mercurial and made fixed problem with symbolic links made with makefile 9 years ago
CMakeLists.txt Added OpenAL-soft for sound playback 9 years ago
LICENSE Added LICENSE file 10 years ago
README Added string and boolean types to variant 9 years ago
orgfile.org Implemented missing heirarchical transforms functionality 8 years ago

README

						   __________________

PROJECT SYMMETRY

Shariq Shah
__________________


Table of Contents
_________________

1 Project Symmetry
.. 1.1 What?
.. 1.2 License
.. 1.3 File format specifications
..... 1.3.1 Entity
..... 1.3.2 Configuration Variables a.k.a cvars
..... 1.3.3 Keybindings
..... 1.3.4 Level/Scene
2 Things TODO
.. 2.1 DONE Input
.. 2.2 DONE Shaders
.. 2.3 DONE Geometry
.. 2.4 DONE change struct usage
.. 2.5 DONE change Array implementation
.. 2.6 DONE resolve vec-types sizes
.. 2.7 DONE Transform
.. 2.8 DONE Deltatime
.. 2.9 DONE Investigate about Exit() and at_exit() functions and whether to use them or not.
.. 2.10 DONE Fix readme markdown
.. 2.11 DONE Framebuffer and resolution independent rendering
.. 2.12 DONE A simpler build system without dependencies
.. 2.13 DONE Remove dependencies
.. 2.14 DONE Remove Kazmath dependency
.. 2.15 DONE Entity
.. 2.16 TODO Positive and negative values for input_maps and returning corresponding values when they are true
.. 2.17 DONE Find a permanent solution for build system
.. 2.18 TODO Text rendering using freetype or stb lib
.. 2.19 DONE Textures
.. 2.20 DONE Camera
.. 2.21 DONE Test render
.. 2.22 TODO Bounding Boxes
.. 2.23 TODO File extension checking for asset loading
.. 2.24 DONE Materials
.. 2.25 DONE Mesh/Model
.. 2.26 TODO Add modifiers to input maps to enable combinations for example, c-x, m-k etc
.. 2.27 DONE Heirarchical Transforms
.. 2.28 DONE Materials with textures
.. 2.29 DONE Lights!
.. 2.30 DONE Fix problems with texture units
.. 2.31 CANCELED Draw light volumes
.. 2.32 DONE Fix problems with frustrum culling
.. 2.33 TODO 2d drawing routines
.. 2.34 DONE Gui
.. 2.35 CANCELED Image based lighting?
.. 2.36 CANCELED Deferred rendering?
.. 2.37 DONE Fix mouse bugs on windows
.. 2.38 TODO Configuration/Settings load/save handling
.. 2.39 DONE Fix mousewheel bugs and gui not responding to mousewheel input
.. 2.40 TODO Ability to mark meshes for debug rendering with possibility of different color for each?
.. 2.41 TODO Setup cross compilation with mingw or stick to msvc?
.. 2.42 TODO Add marking or queuing up custom meshes for debug render with particular transform and color for rendering bounding spheres for example
.. 2.43 DONE Toggleable debug drawing for meshes
.. 2.44 TODO Interleaved vbos for meshes and changes to blender exporter accordingly
.. 2.45 TODO Enumerate and save all the uniform and attribute positions in shader when it is added and cache them in shader object?
.. 2.46 TODO Physics/Collision detection in 2d
.. 2.47 TODO Complete gui integration
.. 2.48 TODO Allow passsing base path as commandline argument?
.. 2.49 DONE Add strings and booleans to variant types
.. 2.50 DONE Fix Key release not being reported
.. 2.51 TODO Better handling incase assets folder is not found?
.. 2.52 DONE OpenAL not working in releasebuilds
.. 2.53 DONE 3d sound using OpenAL
.. 2.54 TODO Ogg format loading and playback
.. 2.55 TODO Sound streaming
.. 2.56 TODO Implment missing sound source properties (inner/outer cone, getting sound source data)
.. 2.57 TODO Ingame console and console commands etc
.. 2.58 TODO Allow binding/unbinding input maps to functions at runtime, for example if input map "Recompute" is triggered, it would call some function that can recompute bounding spheres.
.. 2.59 TODO Better handling of wav format checking at load time
.. 2.60 TODO Array-based Hashmaps
.. 2.61 TODO Sprite sheet animations
.. 2.62 TODO Replace orgfile with simple text readme and reduce duplication?
.. 2.63 TODO Ray picking
.. 2.64 TODO Shadow maps
.. 2.65 TODO Log output to file on every run
.. 2.66 TODO Print processor stats and machine capabilites RAM etc on every run to log.
.. 2.67 TODO Milestone: Pong!
.. 2.68 TODO Do input maps really need to be queried by their string names?
.. 2.69 TODO Reloading shaders?
.. 2.70 TODO Separate Debug/Editor camera from the active camera in the scene that can be switched to at any time
.. 2.71 DONE Live data views in editor
.. 2.72 DONE Camera resize on window reisze
.. 2.73 DONE Resizable framebuffers and textures
.. 2.74 DONE Support for multiple color attachments in framebuffers?
.. 2.75 TODO Multisampled textures and framebuffers
.. 2.76 DONE Better way to store and manage textures attached to framebuffers
.. 2.77 TODO Validate necessary assets at game launch
.. 2.78 TODO Gamma correctness
.. 2.79 DONE Variant type
.. 2.80 TODO Log and debug/stats output in gui
.. 2.81 TODO Editor
.. 2.82 TODO Event Subsystem
.. 2.83 TODO Keybindings for gui?
.. 2.84 TODO Textual/Binary format for data serialization and persistance
.. 2.85 TODO Better logging
.. 2.86 TODO Hatching/Ink rendering style
.. 2.87 DONE Fix frustum culling sometimes not working
.. 2.88 DONE Compile and test on windows
.. 2.89 TODO Array based string type comptible with cstring(char*)
.. 2.90 DONE Fix mouse bugs
.. 2.91 DONE Fix
.. 2.92 DONE issues with opengl context showing 2.1 only
.. 2.93 TODO Improve this readme
.. 2.94 TODO ???
.. 2.95 TODO Profit!


1 Project Symmetry
==================

1.1 What?
~~~~~~~~~

A topdown 2D shooter exploring symmetry.


1.2 License
~~~~~~~~~~~

All the code in this repository is under GPLv3, see LICENSE for more
information


1.3 File format specifications
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.3.1 Entity
------------

// Comment, Sample entity definition in file, paremeters left out are
set to defaults // Empty line at the end specifies end of entity
definition entity: "Something" position: 0 0 0 scale: 1 1 1 rotation:
0 0 0 1 model: "suzanne.pamesh" material: "blinn_phong" diffuse_color:
1 0 0 1 diffuse_texture: "checkered.tga" specular: 0.55


1.3.2 Configuration Variables a.k.a cvars
-----------------------------------------

// Comment render_width: 1024 render_height: 1024 fog_enabled: 1
fog_color: 0.5 0.2 0.2 1 // There can be comments or empty newlines in
between unlike entity definitions

ambient_light: 0.1 0.1 0.1 1 msaa: 1 msaa_levels: 8


1.3.3 Keybindings
-----------------


1.3.4 Level/Scene
-----------------


2 Things TODO
=============

2.1 DONE Input
~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-02 Thu 01:24]
- Input maps (addition/removal)
- Adding removing keys to input maps
- Changing map na


2.2 DONE Shaders
~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-11 Sat 17:57]
- set asset folder
- load/compile shader


2.3 DONE Geometry
~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-11 Sat 17:57]


2.4 DONE change struct usage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-21 Tue 15:13]


2.5 DONE change Array implementation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-25 Sat 20:27]


2.6 DONE resolve vec-types sizes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-25 Sat 20:27]


2.7 DONE Transform
~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-26 Sun 18:01]


2.8 DONE Deltatime
~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-07-27 Mon 11:54]


2.9 DONE Investigate about Exit() and at_exit() functions and whether to use them or not.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-08-02 Sun 19:09]


2.10 DONE Fix readme markdown
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-12-10 Thu 16:36]


2.11 DONE Framebuffer and resolution independent rendering
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2016-05-27 Fri 18:02]


2.12 DONE A simpler build system without dependencies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2016-05-27 Fri 14:50]


2.13 DONE Remove dependencies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-02-26 Sun 01:46]
- glfw3
- glew


2.14 DONE Remove Kazmath dependency
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-12-10 Thu 16:36]


2.15 DONE Entity
~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-09-15 Tue 12:17]


2.16 TODO Positive and negative values for input_maps and returning corresponding values when they are true
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.17 DONE Find a permanent solution for build system
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-15 Wed 00:59]


2.18 TODO Text rendering using freetype or stb lib
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.19 DONE Textures
~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-10-09 Fri 18:47]


2.20 DONE Camera
~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-08-19 Wed 13:30]


2.21 DONE Test render
~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-08-19 Wed 13:30]


2.22 TODO Bounding Boxes
~~~~~~~~~~~~~~~~~~~~~~~~

- Recalculated bounding boxes for rotated meshes?


2.23 TODO File extension checking for asset loading
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.24 DONE Materials
~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-10-13 Tue 19:38]


2.25 DONE Mesh/Model
~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-10-13 Tue 19:38]


2.26 TODO Add modifiers to input maps to enable combinations for example, c-x, m-k etc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.27 DONE Heirarchical Transforms
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.28 DONE Materials with textures
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2015-10-15 Thu 21:21]


2.29 DONE Lights!
~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-14 Tue 00:31]


2.30 DONE Fix problems with texture units
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2016-05-30 Mon 00:57]


2.31 CANCELED Draw light volumes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "CANCELED" from "TODO" [2017-02-26 Sun 15:39]
Deferred rendering on hold for now.


2.32 DONE Fix problems with frustrum culling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-26 Sun 01:33]


2.33 TODO 2d drawing routines
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Sprite batching


2.34 DONE Gui
~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-15 Wed 23:41]


2.35 CANCELED Image based lighting?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "CANCELED" from "TODO" [2017-03-14 Tue 00:31]
Not a requirement for current project


2.36 CANCELED Deferred rendering?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "CANCELED" from "TODO" [2017-02-26 Sun 01:49]
Sticking with forward rendering for now and focusing on tools etc.


2.37 DONE Fix mouse bugs on windows
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-25 Sat 17:27]


2.38 TODO Configuration/Settings load/save handling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.39 DONE Fix mousewheel bugs and gui not responding to mousewheel input
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-19 Sun 01:31]


2.40 TODO Ability to mark meshes for debug rendering with possibility of different color for each?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.41 TODO Setup cross compilation with mingw or stick to msvc?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.42 TODO Add marking or queuing up custom meshes for debug render with particular transform and color for rendering bounding spheres for example
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.43 DONE Toggleable debug drawing for meshes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-18 Sat 16:18]


2.44 TODO Interleaved vbos for meshes and changes to blender exporter accordingly
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.45 TODO Enumerate and save all the uniform and attribute positions in shader when it is added and cache them in shader object?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.46 TODO Physics/Collision detection in 2d
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.47 TODO Complete gui integration
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

x Font selection x Font atlas proper cleanup
- Decoupled event handling of gui and input if possible
- Custom rendering for gui


2.48 TODO Allow passsing base path as commandline argument?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.49 DONE Add strings and booleans to variant types
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-29 Wed 00:23]


2.50 DONE Fix Key release not being reported
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-26 Sun 01:16]


2.51 TODO Better handling incase assets folder is not found?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.52 DONE OpenAL not working in releasebuilds
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-25 Sat 02:06]


2.53 DONE 3d sound using OpenAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-23 Thu 01:43]


2.54 TODO Ogg format loading and playback
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.55 TODO Sound streaming
~~~~~~~~~~~~~~~~~~~~~~~~~


2.56 TODO Implment missing sound source properties (inner/outer cone, getting sound source data)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.57 TODO Ingame console and console commands etc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.58 TODO Allow binding/unbinding input maps to functions at runtime, for example if input map "Recompute" is triggered, it would call some function that can recompute bounding spheres.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.59 TODO Better handling of wav format checking at load time
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.60 TODO Array-based Hashmaps
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.61 TODO Sprite sheet animations
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.62 TODO Replace orgfile with simple text readme and reduce duplication?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.63 TODO Ray picking
~~~~~~~~~~~~~~~~~~~~~


2.64 TODO Shadow maps
~~~~~~~~~~~~~~~~~~~~~


2.65 TODO Log output to file on every run
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.66 TODO Print processor stats and machine capabilites RAM etc on every run to log.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.67 TODO Milestone: Pong!
~~~~~~~~~~~~~~~~~~~~~~~~~~

- In order to put things into perspective and get a feel for what
really needs to be prioritized, a very small but actual game release
is necessary.
- Release platforms: Windows and Linux
- Makefile additions. Try to compile game as a dynamically loaded
library with ability to reload on recompile
- Separation between game and engine base
- Game .so with init, update and cleanup functions
- Configuration files and "cvars" load/reload
- Keybindings in config
- Log output on every run.


2.68 TODO Do input maps really need to be queried by their string names?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.69 TODO Reloading shaders?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.70 TODO Separate Debug/Editor camera from the active camera in the scene that can be switched to at any time
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.71 DONE Live data views in editor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-22 Wed 02:14]


2.72 DONE Camera resize on window reisze
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-20 Mon 15:22]


2.73 DONE Resizable framebuffers and textures
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-16 Thu 22:50]


2.74 DONE Support for multiple color attachments in framebuffers?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-16 Thu 22:51]


2.75 TODO Multisampled textures and framebuffers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.76 DONE Better way to store and manage textures attached to framebuffers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-16 Thu 22:51]


2.77 TODO Validate necessary assets at game launch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.78 TODO Gamma correctness
~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.79 DONE Variant type
~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-22 Wed 02:14]


2.80 TODO Log and debug/stats output in gui
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.81 TODO Editor
~~~~~~~~~~~~~~~~


2.82 TODO Event Subsystem
~~~~~~~~~~~~~~~~~~~~~~~~~


2.83 TODO Keybindings for gui?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.84 TODO Textual/Binary format for data serialization and persistance
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.85 TODO Better logging
~~~~~~~~~~~~~~~~~~~~~~~~


2.86 TODO Hatching/Ink rendering style
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.87 DONE Fix frustum culling sometimes not working
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-25 Sat 19:10]


2.88 DONE Compile and test on windows
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-14 Tue 00:32]


2.89 TODO Array based string type comptible with cstring(char*)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.90 DONE Fix mouse bugs
~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-01 Wed 00:45]


2.91 DONE Fix
~~~~~~~~~~~~~


2.92 DONE issues with opengl context showing 2.1 only
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- State "DONE" from "TODO" [2017-03-19 Sun 14:03]
- State "DONE" from "TODO" [2017-02-26 Sun 15:39]


2.93 TODO Improve this readme
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


2.94 TODO ???
~~~~~~~~~~~~~


2.95 TODO Profit!
~~~~~~~~~~~~~~~~~