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33 lines
826 B
33 lines
826 B
#include "light.h"
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#include "entity.h"
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void light_init(struct Light* light, int light_type)
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{
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light->valid = true;
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light->cast_shadow = false;
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light->depth_bias = 0.0005f;
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light->type = light_type;
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light->pcf_enabled = false;
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light->intensity = 1.f;
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light->falloff = 1.5f;
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light->outer_angle = 30.f;
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light->inner_angle = 20.f;
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light->radius = 20.f;
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vec3_fill(&light->color, 1.f, 1.f, 1.f);
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}
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void light_reset(struct Light* light)
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{
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light->valid = false;
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light->cast_shadow = 0;
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light->depth_bias = 0.f;
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light->type = LT_INVALID;
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light->pcf_enabled = false;
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light->intensity = 10.f;
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light->falloff = 0.f;
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light->outer_angle = 0.f;
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light->inner_angle = 0.f;
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light->radius = 0.f;
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vec3_fill(&light->color, 1.f, 0.f, 1.f);
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} |