A 3d fps game made in OpenGL
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Symmetry/src/libsymmetry/input.c

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#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "input.h"
#include "../common/array.h"
#include "../common/log.h"
#include "gui.h"
#include "../common/string_utils.h"
#include "../common/common.h"
#include "../common/hashmap.h"
#include "../common/variant.h"
#include "../common/parser.h"
static void input_on_key(int key, int scancode, int state, int repeat, int mod_ctrl, int mod_shift, int mod_alt);
static void input_on_mousebutton(int button, int state, int x, int y, int8 num_clicks);
static void input_on_mousemotion(int x, int y, int xrel, int yrel);
static void input_on_mousewheel(int x, int y);
static struct Hashmap* key_bindings = NULL;
void input_init(void)
{
platform->keyboard_callback_set(&input_on_key);
platform->mousebutton_callback_set(&input_on_mousebutton);
platform->mousemotion_callback_set(&input_on_mousemotion);
platform->mousewheel_callback_set(&input_on_mousewheel);
key_bindings = hashmap_new();
/* Default keys for fallback */
struct Key_Binding forward_keys = {KEY_W, KMOD_NONE, KEY_UP, KMOD_NONE, KS_INACTIVE};
struct Key_Binding backward_keys = {KEY_S, KMOD_NONE, KEY_DOWN, KMOD_NONE, KS_INACTIVE};
struct Key_Binding up_keys = {KEY_Q, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding down_keys = {KEY_E, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding left_keys = {KEY_A, KMOD_NONE, KEY_LEFT, KMOD_NONE, KS_INACTIVE};
struct Key_Binding right_keys = {KEY_D, KMOD_NONE, KEY_RIGHT, KMOD_NONE, KS_INACTIVE};
struct Key_Binding turn_right_keys = {KEY_L, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding turn_left_keys = {KEY_J, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding turn_up_keys = {KEY_I, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding turn_down_keys = {KEY_K, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding sprint_keys = {KEY_LSHIFT, KMOD_NONE, KEY_RSHIFT, KMOD_NONE, KS_INACTIVE};
struct Key_Binding ed_toggle_keys = {KEY_F1, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding win_fullscr_keys = {KEY_F11, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding win_max_keys = {KEY_F12, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
struct Key_Binding reload_game_keys = {KEY_F5, KMOD_NONE, KEY_NONE, KMOD_NONE, KS_INACTIVE};
input_map_create("Move_Forward", forward_keys);
input_map_create("Move_Backward", backward_keys);
input_map_create("Move_Up", up_keys);
input_map_create("Move_Down", down_keys);
input_map_create("Move_Left", left_keys);
input_map_create("Move_Right", right_keys);
input_map_create("Turn_Right", turn_right_keys);
input_map_create("Turn_Left", turn_left_keys);
input_map_create("Turn_Up", turn_up_keys);
input_map_create("Turn_Down", turn_down_keys);
input_map_create("Sprint", sprint_keys);
input_map_create("Editor_Toggle", ed_toggle_keys);
input_map_create("Window_Fullscreen", win_fullscr_keys);
input_map_create("Window_Maximize", win_max_keys);
input_map_create("Reload_Game_Lib", reload_game_keys);
if(!input_keybinds_load("keybindings.symtres", DIRT_USER))
{
log_error("input:init", "Failed to load keybindings");
log_message("Reverting to default keybindings");
if(!input_keybinds_load("keybindings.symtres", DIRT_INSTALL))
{
log_error("input:init", "Failed to load default keybindings");
input_keybinds_save("keybindings.symtres", DIRT_INSTALL);
}
input_keybinds_save("keybindings.symtres", DIRT_USER);
}
}
void input_cleanup(void)
{
char* key = NULL;
struct Variant* value = NULL;
HASHMAP_FOREACH(key_bindings, key, value)
{
free(value->val_voidptr);
}
hashmap_free(key_bindings);
}
bool input_keybinds_load(const char* filename, int directory_type)
{
FILE* key_file = platform->file.open(directory_type, filename, "rb");
if(!key_file)
{
log_error("input:keybinds_load", "Could not open %s", filename);
return false;
}
struct Parser* parser = parser_load_objects(key_file, filename);
if(!parser)
{
log_error("input:keybinds_load", "Failed to parse %s", filename);
fclose(key_file);
return false;
}
for(int i = 0; i < array_len(parser->objects); i++)
{
struct Parser_Object* object = &parser->objects[i];
const char* name_temp = NULL;
struct Key_Binding key_binding =
{
.state = KS_INACTIVE,
.key_primary = KEY_NONE,
.mods_primary = KMD_NONE,
.key_secondary = KEY_NONE,
.mods_secondary = KMD_NONE
};
if(hashmap_value_exists(object->data, "name")) name_temp = hashmap_str_get(object->data, "name");
if(hashmap_value_exists(object->data, "key_primary"))
{
int key = platform->key_from_name(hashmap_str_get(object->data, "key_primary"));
if(key != KEY_UNKNOWN)
{
key_binding.key_primary = key;
}
}
if(hashmap_value_exists(object->data, "key_secondary"))
{
int key = platform->key_from_name(hashmap_str_get(object->data, "key_secondary"));
if(key != KEY_UNKNOWN)
{
key_binding.key_secondary = key;
}
}
if(hashmap_value_exists(object->data, "mods_primary_ctrl"))
{
if(hashmap_bool_get(object->data, "mods_primary_ctrl"))
key_binding.mods_primary |= KMD_CTRL;
}
if(hashmap_value_exists(object->data, "mods_primary_shift"))
{
if(hashmap_bool_get(object->data, "mods_primary_shift"))
key_binding.mods_primary |= KMD_SHIFT;
}
if(hashmap_value_exists(object->data, "mods_primary_alt"))
{
if(hashmap_bool_get(object->data, "mods_primary_alt"))
key_binding.mods_primary |= KMD_ALT;
}
if(hashmap_value_exists(object->data, "mods_secondary_ctrl"))
{
if(hashmap_bool_get(object->data, "mods_secondary_ctrl"))
key_binding.mods_secondary |= KMD_CTRL;
}
if(hashmap_value_exists(object->data, "mods_secondary_shift"))
{
if(hashmap_bool_get(object->data, "mods_secondary_shift"))
key_binding.mods_secondary = KMD_SHIFT;
}
if(hashmap_value_exists(object->data, "mods_secondary_alt"))
{
if(hashmap_bool_get(object->data, "mods_secondary_alt"))
key_binding.mods_secondary = KMD_ALT;
}
input_map_create(name_temp, key_binding);
}
parser_free(parser);
fclose(key_file);
return true;
}
bool input_keybinds_save(const char* filename, int directory_type)
{
struct Parser* parser = parser_new();
if(!parser)
{
log_error("input:keybinds_save", "Could not create Parser");
return false;
}
char* key = NULL;
struct Variant* value = NULL;
HASHMAP_FOREACH(key_bindings, key, value)
{
struct Key_Binding* key_binding = (struct Key_Binding*)value->val_voidptr;
struct Parser_Object* object = parser_object_new(parser, PO_KEY);
if(!object)
{
log_error("input:keybinds_save", "Failed to create Parser_object for Map '%s'", key);
continue;
}
bool mods_primary_ctrl = ((key_binding->mods_primary & KMD_CTRL) == KMD_CTRL) ? true : false;
bool mods_primary_shift = ((key_binding->mods_primary & KMD_SHIFT) == KMD_SHIFT) ? true : false;
bool mods_primary_alt = ((key_binding->mods_primary & KMD_ALT) == KMD_ALT) ? true : false;
bool mods_secondary_ctrl = ((key_binding->mods_secondary & KMD_CTRL) == KMD_CTRL) ? true : false;
bool mods_secondary_shift = ((key_binding->mods_secondary & KMD_SHIFT) == KMD_SHIFT) ? true : false;
bool mods_secondary_alt = ((key_binding->mods_secondary & KMD_ALT) == KMD_ALT) ? true : false;
hashmap_str_set(object->data, "name", key);
hashmap_str_set(object->data, "key_primary", key_binding->key_primary == KEY_NONE ? "NONE" : platform->key_name_get(key_binding->key_primary));
hashmap_bool_set(object->data, "mods_primary_ctrl", mods_primary_ctrl);
hashmap_bool_set(object->data, "mods_primary_shift", mods_primary_shift);
hashmap_bool_set(object->data, "mods_primary_alt", mods_primary_alt);
hashmap_str_set(object->data, "key_secondary", key_binding->key_secondary == KEY_NONE ? "NONE" : platform->key_name_get(key_binding->key_secondary));
hashmap_bool_set(object->data, "mods_secondary_ctrl", mods_secondary_ctrl);
hashmap_bool_set(object->data, "mods_secondary_shift", mods_secondary_shift);
hashmap_bool_set(object->data, "mods_secondary_alt", mods_secondary_alt);
}
log_message("Keybindings saved to %s", filename);
bool write_success = false;
FILE* key_file = platform->file.open(directory_type, filename, "w");
if(!key_file)
{
log_error("input:keybinds_save", "Could not open %s", filename);
}
else
{
if(parser_write_objects(parser, key_file, filename))
{
log_message("Input Maps written to %s", filename);
write_success = true;
}
else
{
log_error("Failed to write Input Maps to %s", filename);
}
}
parser_free(parser);
fclose(key_file);
return write_success;
}
void input_on_mousemotion(int x, int y, int xrel, int yrel)
{
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_mousemotion_event(x, y, xrel, yrel);
}
void input_on_mousewheel(int x, int y)
{
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_mousewheel_event(x, y);
}
void input_mouse_pos_get(int* xpos, int* ypos)
{
assert(xpos && ypos);
platform->mouse_position_get(xpos, ypos);
}
void input_mouse_pos_set(int xpos, int ypos)
{
platform->mouse_global_position_set(xpos, ypos);
}
void input_on_key(int key, int scancode, int state, int repeat, int mod_ctrl, int mod_shift, int mod_alt)
{
int mods = KMD_NONE;
if(mod_ctrl) mods |= KMD_CTRL;
if(mod_shift) mods |= KMD_SHIFT;
if(mod_alt) mods |= KMD_ALT;
char* map_key = NULL;
struct Variant* value = NULL;
HASHMAP_FOREACH(key_bindings, map_key, value)
{
struct Key_Binding* key_binding = (struct Key_Binding*)value->val_voidptr;
//Check with primary key
if(key_binding->key_primary == key && (key_binding->mods_primary & mods) == key_binding->mods_primary)
{
key_binding->state = state;
break;
}
//If not, then check with secondary key
if(key_binding->key_secondary == key && (key_binding->mods_secondary & mods) == key_binding->mods_secondary)
{
key_binding->state = state;
break;
}
}
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_keyboard_event(key, state, mod_ctrl, mod_shift);
}
void input_on_mousebutton(int button, int state, int x, int y, int8 num_clicks)
{
/* Probably add 'mouse maps', same as input maps for keyboard but with buttons.
Do we even need that?
*/
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_mousebutton_event(button, state, x, y);
}
void input_mouse_mode_set(enum Mouse_Mode mode)
{
platform->mouse_relative_mode_set(mode == MM_NORMAL ? 0 : 1);
}
bool input_map_state_get(const char* name, int state)
{
struct Key_Binding* key_binding = (struct Key_Binding*)hashmap_ptr_get(key_bindings, name);
if(!key_binding)
{
log_error("input:map_state_get", "Map '%s' not found", name);
return false;
}
return (key_binding->state == state);
}
bool input_map_create(const char* name, struct Key_Binding key_combination)
{
//Check if a key map already exists
if(hashmap_value_exists(key_bindings, name))
{
log_warning("Removing existing Map '%s' and replacing with new one", name);
input_map_remove(name);
}
struct Key_Binding* new_keybinding = malloc(sizeof(*new_keybinding));
if(!new_keybinding)
{
log_error("input:map_create", "Out of memory");
return false;
}
memcpy(new_keybinding, &key_combination, sizeof(key_combination));
hashmap_ptr_set(key_bindings, name, new_keybinding);
log_message("Created new input map '%s'", name);
return true;
}
bool input_is_key_pressed(int key)
{
return platform->is_key_pressed(key);
}
bool input_mousebutton_state_get(uint button, int state_type)
{
int current_state = platform->mousebutton_state_get(button);
return state_type == current_state ? true : false;
}
void input_update(void)
{
struct Variant* value = NULL;
char* key = NULL;
HASHMAP_FOREACH(key_bindings, key, value)
{
struct Key_Binding* key_binding = (struct Key_Binding*)value->val_voidptr;
if(key_binding->state == KS_RELEASED)
key_binding->state = KS_INACTIVE;
}
}
bool input_map_remove(const char* name)
{
assert(name);
if(hashmap_value_exists(key_bindings, name))
{
struct Key_Binding* current_key = (struct Key_Binding*)hashmap_ptr_get(key_bindings, name);
free(current_key);
hashmap_value_remove(key_bindings, name);
}
else
{
log_error("input:map_remove", "Map '%s' not found", name);
return false;
}
return true;
}
bool input_map_keys_set(const char* name, struct Key_Binding key_combination)
{
assert(name);
struct Key_Binding* existing_combination = (struct Key_Binding*)hashmap_ptr_get(key_bindings, name);
if(!existing_combination)
{
log_error("input:map_keys_set", "Map '%s' not found", name);
return false;
}
memcpy(existing_combination, &key_combination, sizeof(key_combination));
existing_combination->state = KS_INACTIVE;
return true;
}
bool input_map_name_set(const char* name, const char* new_name)
{
//assert(name && new_name);
//bool success = false;
//int index = map_find(name);
//if(index > -1)
//{
// struct Key_Binding* map = &key_bindings[index];
// map->name = str_new(new_name);
// success = true;
//}
//if(!success) log_error("input:map_name_set", "Map %s not found", name);
//return success;
return false;
}
int input_mouse_mode_get(void)
{
int mouse_mode = MM_NORMAL;
if(platform->mouse_relative_mode_get()) mouse_mode = MM_RELATIVE;
return mouse_mode;
}
void input_mouse_delta_get(int* xpos, int* ypos)
{
platform->mouse_delta_get(xpos, ypos);
}