A 3d fps game made in OpenGL
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Symmetry/orgfile.org

1.6 KiB

Project Symmetry

What?

An attempt to convert all previous code written in Project Abstraction(written in C++) to C while using as few libraries as possible.

Why?

  • To create a platform on which i will base further projects on.
  • To learn and remove as many black boxes as possible.
  • Profit!?!

Things TODO

DONE Input

  • State "DONE" from "TODO" [2015-07-02 Thu 01:24]
  • Input maps (addition/removal)
  • Adding removing keys to input maps
  • Changing map na

DONE Shaders

  • State "DONE" from "TODO" [2015-07-11 Sat 17:57]
  • set asset folder
  • load/compile shader

DONE Geometry

  • State "DONE" from "TODO" [2015-07-11 Sat 17:57]

DONE change struct usage

  • State "DONE" from "TODO" [2015-07-21 Tue 15:13]

DONE change Array implementation

  • State "DONE" from "TODO" [2015-07-25 Sat 20:27]

DONE resolve vec-types sizes

  • State "DONE" from "TODO" [2015-07-25 Sat 20:27]

DONE Transform

  • State "DONE" from "TODO" [2015-07-26 Sun 18:01]

DONE Deltatime

  • State "DONE" from "TODO" [2015-07-27 Mon 11:54]

DONE Investigate about Exit() and at_exit() functions and whether to use them or not.

  • State "DONE" from "TODO" [2015-08-02 Sun 19:09]

TODO Entity

TODO Positive and negative values for input_maps and returning corresponding values when they are true

TODO Camera

TODO Test render

TODO Bounding Boxes

TODO Materials

TODO Mesh/Model

TODO Heirarchical Transforms

TODO 2d drawing routines

TODO Gui

TODO Physics

TODO Improve the readme

TODO ???

TODO Profit!