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array.c
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Added render to texture support
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10 years ago |
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array.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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array_str.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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bounding_volumes.c
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Fixed bug with frustum culling not working sometimes
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9 years ago |
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bounding_volumes.h
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Fixed bug with frustum culling not working sometimes
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9 years ago |
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camera.c
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Fixed bug with frustum culling not working sometimes
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9 years ago |
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camera.h
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Cameras can now be marked for automatic resize on window resize event
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9 years ago |
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components.h
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Added OpenAL-soft for sound playback
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9 years ago |
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editor.c
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Updated readme and made minor changes to editor
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9 years ago |
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editor.h
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Added support for registering and view live debug variable data in editor
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9 years ago |
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entity.c
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Fixed bug with frustum culling not working sometimes
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9 years ago |
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entity.h
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Added OpenAL-soft for sound playback
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9 years ago |
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event.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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file_io.c
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
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file_io.h
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
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framebuffer.c
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Added OpenAL-soft for sound playback
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9 years ago |
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framebuffer.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
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game.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
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game.h
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
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geometry.c
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
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geometry.h
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
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gl_load.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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gl_load.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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glad.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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gui.c
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
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gui.h
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Added functionality to set current gui font and copied themes from nuklear examples
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9 years ago |
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input.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
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input.h
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
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light.c
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Switched to Blinn_Phong speculars
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9 years ago |
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light.h
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Switched to Blinn_Phong speculars
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9 years ago |
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linmath.c
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
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linmath.h
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Added support for registering and view live debug variable data in editor
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9 years ago |
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log.c
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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11 years ago |
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log.h
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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11 years ago |
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main.c
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
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material.c
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
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material.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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model.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
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model.h
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
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num_types.h
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Added basic light code
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10 years ago |
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platform.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
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platform.h
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
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renderer.c
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Fixed makefile always rebuilding from scratch
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9 years ago |
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renderer.h
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
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scene.c
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Fixed makefile always rebuilding from scratch
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9 years ago |
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scene.h
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Added separate clear color for each camera
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10 years ago |
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shader.c
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
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shader.h
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
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sound.c
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Added OpenAL-soft for sound playback
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9 years ago |
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sound.h
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Fixed glaring bug in al_check macro
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9 years ago |
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string_utils.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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string_utils.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
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texture.c
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
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texture.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
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transform.c
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
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transform.h
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Fixed glaring bug in al_check macro
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9 years ago |
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utils.c
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
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utils.h
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
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variant.c
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Added support for registering and view live debug variable data in editor
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9 years ago |
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variant.h
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Added support for registering and view live debug variable data in editor
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9 years ago |