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array.c
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Added render to texture support
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10 years ago |
array.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
array_str.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
bounding_volumes.c
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Fixed bug with frustum culling not working sometimes
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9 years ago |
bounding_volumes.h
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Fixed bug with frustum culling not working sometimes
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9 years ago |
camera.c
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Fixed bug with frustum culling not working sometimes
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9 years ago |
camera.h
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Cameras can now be marked for automatic resize on window resize event
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9 years ago |
components.h
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Added OpenAL-soft for sound playback
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9 years ago |
editor.c
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Updated readme and made minor changes to editor
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9 years ago |
editor.h
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Added support for registering and view live debug variable data in editor
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9 years ago |
entity.c
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Fixed bug with frustum culling not working sometimes
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9 years ago |
entity.h
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Added OpenAL-soft for sound playback
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9 years ago |
event.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
file_io.c
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
file_io.h
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
framebuffer.c
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Added OpenAL-soft for sound playback
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9 years ago |
framebuffer.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
game.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
game.h
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
geometry.c
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
geometry.h
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
gl_load.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
gl_load.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
glad.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
gui.c
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
gui.h
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Added functionality to set current gui font and copied themes from nuklear examples
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9 years ago |
input.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
input.h
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
light.c
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Switched to Blinn_Phong speculars
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9 years ago |
light.h
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Switched to Blinn_Phong speculars
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9 years ago |
linmath.c
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
linmath.h
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Added support for registering and view live debug variable data in editor
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9 years ago |
log.c
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
log.h
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
main.c
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
material.c
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
material.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
model.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
model.h
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
num_types.h
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Added basic light code
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9 years ago |
platform.c
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
platform.h
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
renderer.c
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Fixed makefile always rebuilding from scratch
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9 years ago |
renderer.h
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
scene.c
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Fixed makefile always rebuilding from scratch
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9 years ago |
scene.h
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Added separate clear color for each camera
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10 years ago |
shader.c
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
shader.h
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
sound.c
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Added OpenAL-soft for sound playback
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9 years ago |
sound.h
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Fixed glaring bug in al_check macro
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9 years ago |
string_utils.c
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
string_utils.h
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Made several modifications, fixes and additions to compile and run on windows
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9 years ago |
texture.c
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
texture.h
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Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers
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9 years ago |
transform.c
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Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
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9 years ago |
transform.h
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Fixed glaring bug in al_check macro
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9 years ago |
utils.c
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
utils.h
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
variant.c
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Added support for registering and view live debug variable data in editor
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9 years ago |
variant.h
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Added support for registering and view live debug variable data in editor
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9 years ago |