Shariq Shah
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8d6e2307a8
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Fixed crash when console scene_load command is used and added texture to walls and floors
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5 years ago |
Shariq Shah
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780282ea78
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Added second playable level
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5 years ago |
Shariq Shah
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e8bac0eeab
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Reworked underlying implementation for turret's scanning
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5 years ago |
Shariq Shah
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815b39a08a
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Fixed long standing memory leak by using nk_buffer_clear each frame
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5 years ago |
Shariq Shah
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f2066acbbc
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Completed first level
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5 years ago |
Shariq Shah
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a53f735155
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Fixed heap corruption bugs causing crash on launch in release builds
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5 years ago |
Shariq Shah
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06adc22110
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Added player start and fixed bug with editor camera pitch locking
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5 years ago |
Shariq Shah
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e7022af69f
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Added notification display in editor
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5 years ago |
Shariq Shah
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4846124a29
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Added game end dialog
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5 years ago |
Shariq Shah
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61afe3d0d7
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Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders
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5 years ago |
Shariq Shah
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5ea0d73d3d
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Added muzzle light and mesh to enemies
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5 years ago |
Shariq Shah
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9b431e5d6c
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Added muzzle mesh to player
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5 years ago |
Shariq Shah
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4eb832749e
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Added light flash to player weapon and fixed a transformation related bug
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5 years ago |
Shariq Shah
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ed3bba2930
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Added background music to scene
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5 years ago |
Shariq Shah
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360a768952
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Implemented flag for ignoring collision and Added pickups to editor
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5 years ago |
Shariq Shah
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28113697e3
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Added sound effects for pickups
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5 years ago |
Shariq Shah
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a988bdea8a
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Implemented pickups and fixed several other lingering errors
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5 years ago |
Shariq Shah
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2adcef4a1f
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
Shariq Shah
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238d1518a3
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Implemented in-game hud, keys in posession, key required for door and other game gui skinning
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5 years ago |
Shariq Shah
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c83c4a8eb4
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Implemented Win/Fail states
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6 years ago |
Shariq Shah
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66cf5cc087
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Added saving scene init/cleanup funcs if there are any assigned when saving the scene
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6 years ago |
Shariq Shah
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de632471e8
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Implemented event subscriptions for specific senders
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6 years ago |
Shariq Shah
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cd0416c1cf
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Added audio cue when player does not have the right key combination
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6 years ago |
Shariq Shah
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e8660d11e5
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Added visual indicators for the key requirements to open a particular door if any
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6 years ago |
Shariq Shah
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9b187707e4
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Added jump landing sound under version control
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6 years ago |
Shariq Shah
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e9ab3ae4af
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Added landing and jumping sounds
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6 years ago |
Shariq Shah
|
dcb62add68
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Added player sprint sound
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6 years ago |
Shariq Shah
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a44e61c4e5
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Added player walk footstep sound
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6 years ago |
Shariq Shah
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d635bab4ec
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Implemented checking for key mask when door is triggered and added player properties to property inspector
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6 years ago |
Shariq Shah
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882880b7cf
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Added door properties to property inspector
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6 years ago |
Shariq Shah
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833bfecf1d
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Added simple auto open/close door
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6 years ago |
Shariq Shah
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87f478b134
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Implemented 'select parent' button in editor and added trigger event
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6 years ago |
Shariq Shah
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99b2abe0ec
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Fixed bugs with trigger
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6 years ago |
Shariq Shah
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ac16c151a3
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Started implementing trigger entity type
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6 years ago |
Shariq Shah
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e62bf12bc5
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Added per-scene init and cleanup functions
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6 years ago |
Shariq Shah
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ee13448c4a
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Re-implemented parts of sound source property inspector
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6 years ago |
Shariq Shah
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08f6518253
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Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file
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6 years ago |
Shariq Shah
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2ebd4feac4
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Added aqcuire target state to turret
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6 years ago |
Shariq Shah
|
10727fbc33
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Implemented simple turret state machine ai
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6 years ago |
Shariq Shah
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9b73126b8c
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Updated blender exporter to correctly orientate mesh before exporting
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6 years ago |
Shariq Shah
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8f9a43d1ec
|
Added turret rotation
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6 years ago |
Shariq Shah
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c3305a9522
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Groundwork for enemy entity type
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6 years ago |
Shariq Shah
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5ffa594200
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Added utility sound_source entity functions
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6 years ago |
Shariq Shah
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eb91c66d36
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Added simple player movement with jump, gravity and collision
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6 years ago |
Shariq Shah
|
43fe537db1
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Implemented saving/loaded bounding boxes for entities that are not static meshes
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6 years ago |
Shariq Shah
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a9c6acf721
|
Fixed transformed bounding box calculation
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6 years ago |
Shariq Shah
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33e07e5a52
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Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
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6 years ago |
Shariq Shah
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b8b4f13809
|
Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
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6 years ago |
Shariq Shah
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964cbc3321
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Implemented saving/loading player camera's clear color when scene is saved/loaded
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6 years ago |
Shariq Shah
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8393b2a422
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Entities in scene hierarchy are now separated into tabs depending on their type
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6 years ago |