320 Commits (4ccf09683e9542cc66719eed1fbec07c767b2adf)
 

Author SHA1 Message Date
Shariq Shah 4ccf09683e Introduced configurable fixed time step 6 years ago
Shariq Shah e18b32a9a5 Added scene reload command and fps display to debug vars and made minor changes to how selected entity is displayed in editor 6 years ago
Shariq Shah 8f9a43d1ec Added turret rotation 6 years ago
Shariq Shah 8bebda53e5 Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded 6 years ago
Shariq Shah ddfbbbfa2d Sound source properties are now applied to each newly created instance 6 years ago
Shariq Shah c3305a9522 Groundwork for enemy entity type 6 years ago
Shariq Shah 5ffa594200 Added utility sound_source entity functions 6 years ago
Shariq Shah 708a9f9853 Brought back sprinting and moved player movement related variables to config file 6 years ago
Shariq Shah e6a748c458 Changed ray test to use the player's movement direction instead of forward direction when checking for collisions. Added ray drawing function that directly takes ray origin and directions as params instead of ray struct 6 years ago
Shariq Shah 1514f3990f Added sliding along walls and other obstacles when facing them head on 6 years ago
Shariq Shah b427932c34 Removed unused parameter 6 years ago
Shariq Shah ae1364d2cd Added finding bounding box normal from intersection point and ray 6 years ago
Shariq Shah eb91c66d36 Added simple player movement with jump, gravity and collision 6 years ago
Shariq Shah 4986df6fb6 Fixed crash where deleting a hovered entity in editor would result in us crashing because the editor didn't know about the updated state of the entity and would still be pointing to it 6 years ago
Shariq Shah 8fa7de827c Added shortcut to show entity dialog. Fixed pressing enter not sending commit signal and updated utility script 6 years ago
Shariq Shah 6546a95538 We no longer keep around geometry data after passing it on to opengl as it is not needed anymore resulting in some memory savings 6 years ago
Shariq Shah 33c2ea7ceb Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa 6 years ago
Shariq Shah 1447a9403f Fixed issue where framebuffers had renderbuffers and textures for the same attachments 6 years ago
Shariq Shah 475fdf564f Disabled picking in editor when an axis is selected and a tool is active to make the editor a lot less annoying to use 6 years ago
Shariq Shah 43fe537db1 Implemented saving/loaded bounding boxes for entities that are not static meshes 6 years ago
Shariq Shah c3d2e2c4c1 updated workflow file and readme 6 years ago
Shariq Shah c2d534ceeb Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README 6 years ago
Syed Shariq Shah 086faead05
Update default.yml 6 years ago
Syed Shariq Shah b68d95dc96
Update default.yml 6 years ago
Syed Shariq Shah a8f6965dc0
Update default.yml 6 years ago
Syed Shariq Shah b20623f6e6
Update default.yml 6 years ago
Syed Shariq Shah 0880195886
Update default.yml 6 years ago
Syed Shariq Shah 65a85e8d39
Update default.yml 6 years ago
Syed Shariq Shah cb2ff006a4
Update default.yml 6 years ago
Shariq Shah ffe2097abc Added itch upload to action 6 years ago
Syed Shariq Shah 9e33507e32
Fixed typo in actions file 6 years ago
Shariq Shah 977385bffc Updated Actions file 6 years ago
Shariq Shah 0e422bdf01 Upated genie and related scripts 6 years ago
Shariq Shah 391349d012 Updated README to fix errors on github 6 years ago
Shariq Shah 09b3d37e73 Updated Readme and added screenshot 6 years ago
Shariq Shah bc47664c3d Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene 6 years ago
Shariq Shah b144e76367 Changed bounding sphere creation 6 years ago
Shariq Shah 9c89516d3a Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test 6 years ago
Shariq Shah ca3a5ac6ec Implemented ray-boundingbox intersection test 6 years ago
Shariq Shah 2709c283f8 Fixed rotation gizmo for scaled entities 6 years ago
Shariq Shah 5b69d7fc23 Implemented bounding box visualization in editor 6 years ago
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah 4238c2b16f Added bounding inside transforms of entities that are recomputed when the entity transforms 6 years ago
Shariq Shah 33e07e5a52 Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not 6 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded 6 years ago
Shariq Shah 8393b2a422 Entities in scene hierarchy are now separated into tabs depending on their type 6 years ago
Shariq Shah 76a6e48f5e Minor addition and refinements in editor behaviour 6 years ago
Shariq Shah bd55fc66bf Implemented duplicating selected entity in editor 6 years ago
Shariq Shah d736f0edd0 Implemented contextual menu for items in scene hierarchy 6 years ago