101 Commits (master)

Author SHA1 Message Date
Shariq Shah 8d6e2307a8 Fixed crash when console scene_load command is used and added texture to walls and floors 5 years ago
Shariq Shah 780282ea78 Added second playable level 5 years ago
Shariq Shah e8bac0eeab Reworked underlying implementation for turret's scanning 5 years ago
Shariq Shah 815b39a08a Fixed long standing memory leak by using nk_buffer_clear each frame 5 years ago
Shariq Shah f2066acbbc Completed first level 5 years ago
Shariq Shah a53f735155 Fixed heap corruption bugs causing crash on launch in release builds 5 years ago
Shariq Shah 06adc22110 Added player start and fixed bug with editor camera pitch locking 5 years ago
Shariq Shah e7022af69f Added notification display in editor 5 years ago
Shariq Shah 4846124a29 Added game end dialog 5 years ago
Shariq Shah 61afe3d0d7 Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
Shariq Shah 5ea0d73d3d Added muzzle light and mesh to enemies 5 years ago
Shariq Shah 9b431e5d6c Added muzzle mesh to player 5 years ago
Shariq Shah 4eb832749e Added light flash to player weapon and fixed a transformation related bug 5 years ago
Shariq Shah ed3bba2930 Added background music to scene 5 years ago
Shariq Shah 360a768952 Implemented flag for ignoring collision and Added pickups to editor 5 years ago
Shariq Shah 28113697e3 Added sound effects for pickups 5 years ago
Shariq Shah a988bdea8a Implemented pickups and fixed several other lingering errors 5 years ago
Shariq Shah 2adcef4a1f Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names 5 years ago
Shariq Shah 238d1518a3 Implemented in-game hud, keys in posession, key required for door and other game gui skinning 5 years ago
Shariq Shah c83c4a8eb4 Implemented Win/Fail states 6 years ago
Shariq Shah 66cf5cc087 Added saving scene init/cleanup funcs if there are any assigned when saving the scene 6 years ago
Shariq Shah de632471e8 Implemented event subscriptions for specific senders 6 years ago
Shariq Shah cd0416c1cf Added audio cue when player does not have the right key combination 6 years ago
Shariq Shah e8660d11e5 Added visual indicators for the key requirements to open a particular door if any 6 years ago
Shariq Shah 9b187707e4 Added jump landing sound under version control 6 years ago
Shariq Shah e9ab3ae4af Added landing and jumping sounds 6 years ago
Shariq Shah dcb62add68 Added player sprint sound 6 years ago
Shariq Shah a44e61c4e5 Added player walk footstep sound 6 years ago
Shariq Shah d635bab4ec Implemented checking for key mask when door is triggered and added player properties to property inspector 6 years ago
Shariq Shah 882880b7cf Added door properties to property inspector 6 years ago
Shariq Shah 833bfecf1d Added simple auto open/close door 6 years ago
Shariq Shah 87f478b134 Implemented 'select parent' button in editor and added trigger event 6 years ago
Shariq Shah 99b2abe0ec Fixed bugs with trigger 6 years ago
Shariq Shah ac16c151a3 Started implementing trigger entity type 6 years ago
Shariq Shah e62bf12bc5 Added per-scene init and cleanup functions 6 years ago
Shariq Shah ee13448c4a Re-implemented parts of sound source property inspector 6 years ago
Shariq Shah 08f6518253 Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file 6 years ago
Shariq Shah 2ebd4feac4 Added aqcuire target state to turret 6 years ago
Shariq Shah 10727fbc33 Implemented simple turret state machine ai 6 years ago
Shariq Shah 9b73126b8c Updated blender exporter to correctly orientate mesh before exporting 6 years ago
Shariq Shah 8f9a43d1ec Added turret rotation 6 years ago
Shariq Shah c3305a9522 Groundwork for enemy entity type 6 years ago
Shariq Shah 5ffa594200 Added utility sound_source entity functions 6 years ago
Shariq Shah eb91c66d36 Added simple player movement with jump, gravity and collision 6 years ago
Shariq Shah 43fe537db1 Implemented saving/loaded bounding boxes for entities that are not static meshes 6 years ago
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah 33e07e5a52 Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not 6 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded 6 years ago
Shariq Shah 8393b2a422 Entities in scene hierarchy are now separated into tabs depending on their type 6 years ago