65 Commits (61afe3d0d75c6e6647e3a3c252d6ce5584416d85)

Author SHA1 Message Date
Shariq Shah 3902328628 Updated README 6 years ago
Shariq Shah 43fe537db1 Implemented saving/loaded bounding boxes for entities that are not static meshes 6 years ago
Shariq Shah c3d2e2c4c1 updated workflow file and readme 6 years ago
Shariq Shah c2d534ceeb Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README 6 years ago
Shariq Shah 391349d012 Updated README to fix errors on github 6 years ago
Shariq Shah 09b3d37e73 Updated Readme and added screenshot 6 years ago
Shariq Shah 6a2bb7e3c4 First mac build! Also fixed bug in shader link error logging. 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah 6980186a4b - Fixed console bug when toggled in editor mode and restored previous functionality 7 years ago
Shariq Shah 7339ad6834 Updated readme 7 years ago
Shariq Shah 370b58e978 - Removed unused old build system files 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah 551edc78e5 Updated cmake build script to compile current state of the game on linux 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah b691df0e1b Modifed ray intersection and Added misc windows related files 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah ada2e0efe2 Implemented auto scrolling console to bottom on new command or console message and console toggle 7 years ago
Shariq Shah c72089e77d Implemented redirecting warning, error and command messages to in-game console and showing coloured console output 7 years ago
Shariq Shah d10bc6ac67 log message output now also shown in console 7 years ago
Shariq Shah f8b4d09554 Began work on in-game console/log-viewer 7 years ago
Shariq Shah 02ee41c788 Implemented switching between game and editor mode 7 years ago
Shariq Shah 6b105f467c Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene 7 years ago
Shariq Shah 4a2b6e723c Improved editor camera handling and reimplemented showing current entities in the editor 7 years ago
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah dae9c6d0ef Began work on serializing entity physics data to file 7 years ago
Shariq Shah 8c0433e2be Implemented Debug physics mesh drawing for box and sphere primitives 8 years ago
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
Shariq Shah b3cecf3221 Physics is now updated when entity's position/rotation is changed 8 years ago
Shariq Shah 0af53d7456 Implemented getting/setting collision shape values and separated collision shapes from rigidbodies 8 years ago
Shariq Shah 0547958961 Proper handling of rigidbody associated with an entity and notifying it of movement or collision 8 years ago
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 8 years ago
shariq 5ecb721dac Changed where third party libs' files are placed in the project 8 years ago
shariq ae340d57eb Made soloud work on linux 8 years ago
Shariq Shah 9703f74b0e Fixed broken orthographic camera 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
Shariq Shah e2fd8e2411 Separated sound source from sound source's instance 8 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
Shariq Shah 5a60c94c76 Implemented Reading/Writing keybindings using new parser object 8 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 8 years ago
Shariq Shah 3354df46bb Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
Shariq Shah 83255ae281 Implemented better handling of finding opening and closing braces in new parser 8 years ago
shariq ce88b828d7 Made minor changes to parser code to make it a bit simpler 8 years ago
shariq 4f214da550 Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName 8 years ago